Monday, April 9, 2018

Warhammer 40k Friendly: The Forges of Ghorok Part II








The Warhammer 40k club at Flipside Gaming East Greenbush will be hosting our second Friendly tournament to encourage new players, and permit our returning players to try something a little more fun in their armies. We will be using 3 random scenarios from the ITC Mission Packet.

Armies:
Armies must 75 Power Level or under using standard ITC Guidelines. Note that this event has no painting requirement, but models must be WYSIWYG or suitably converted.

Schedule:
Doors open at 8:30, with games starting at 9:30. We will be playing 3 rounds, with each round being two and a half hours.

Prizes:
Best Overall(Battle, Painting, Sportsmanship)
Best Sportsman(Based on other player votes)
Best in Show(We are going to be doing paint judging a bit differently this time. Every player will nominate one model or unit they brought as their display piece, and each player will be voting on their favorite from the selection.)

Note that John Batch will still be on hand to offer full army critiques and paint judging for anybody who wishes, it just won't factor into the Best in Show award.

Tickets:
Tickets for this event will be 10$ per person, with entry fees going to prize support. There will be a 20 person cap on the tournament. 



Sunday, February 25, 2018

Flipside Gaming - New Life RTT


Art by Jakub Politzer



The Warhammer 40,000 club at Flipside Gaming East Greenbush is hosting a competitive R.T.T. on April 7, 2018. We will be using missons 4, 5 and 6 (in that order) of the ITC Champion's mission packet.

We will also be following the standard ITC guidelines for list building and game rules with the exception that fully painted models are not required. Note that the top prize for this tournament is Best Overall, however. Models still need to be WYSIWYG. If you have an extreme conversion, please email a picture to goldenspruecupgt@gmail.com.

List submission: April 3
New Materials Cutoff: March 28

Schedule:

Doors open at 8:30. Games begin at 9:30 or whenever everyone can get checked in. Games will be 2 hours and 45 minutes each. We will play three games.

Prizes:

Best Overall (combination of Battle, Hobby, and Sportsmanship scores)
Best General (Highest battle points of undefeated players)
Best Painted (Using ITC painting rubric and favorite army votes)
Best Sport (Favorite opponent votes)

Other door prizes or 2nd and 3rrd best Overall will be added to the prize pool depending on turnout.

Tickets:

There are only 20 spots, so please sign up as soon as you can using the Best Coast Pairings app. The ticket price for this event is $15. The ticket fee for this event goes entirely to prize support with the exception of a small fee going to the BCP app developers.

PURCHASE TICKETS HERE:
https://www.bestcoastpairings.com/event/lw4pbwl8


Wednesday, August 16, 2017

Headless Horseman RTT



Flipside gaming is running a 2000pt Matched Play event on Saturday, October 21, 2017 at 8:30am. This is a 3-round competitive Warhammer 40,000 8th Edition event. This event will be ITC-ranked.

FAQ and Army Composition:

We will be using the ITC FAQ, House Rules, and Army Composition Rules.

Units from the Indexes which were omitted from Codexes (such as some characters on bikes and the Imperial Space Marine) will be allowed as per GW's intent. However, you MUST use the most recent versions of all other rules for releases up to 10 days prior to the event. This is 10 days prior for the actual release date, not the pre-release date. Any releases after this date will not be allowed.

Missions:

We will be using three random Goldensprue Cup scenarios.

Tickets:

The entry fee for this event is $25 and we have 22 total player spots. You MUST sign up and purchase your tickets through the Best Coast Pairings website or app.

Also, please let us know you're coming on the Facebook Event. Thanks!

Schedule:

8:30am-9:15am Registration
9:15am-11:45am Game 1
11:45am-12:15pm Lunch
12:15pm-2:45pm Game 2
3:00pm-5:30pm Game 3
5:30pm-6:30pm Prizes and Clean-up

PLEASE STAY UNTIL THE STORE IS CLEAN

Prizes

In order of magnitude:
  • 1st Best General
  • Best Overall
  • 2nd Best General
  • 3rd Best General
  • Favorite Army
  • Favorite Opponent
  • Best Costume
  • Most Glorious Character Kills
  • Best Treats
  • Pumpkin Eater

Houserules

We are working on some minor houserules for terrain. Feel free to voice your opinion on the Facebook event as to how terrain can be improved in game play, if at all.

Saturday, June 24, 2017

Albany Exterminatus Team Tournament 2017 - August 5



When: August 5, 2016 at 9:00am
Fee: $10 per player

Please REGISTER to be guaranteed a spot
Call: (518) 479-4746
Or stop by: 598 Columbia Turnpike, East Greenbush, NY 12061

If you get lost, feel free to call and ask for directions: 892-0023
Contact the 40k Tournament Organizer with questions and lists: 
Adam Fasoldt - adam.fasoldt@gmail.com 

Prize Support:


The entirety of the entry fees go to in-store prize support going towards Favorite Players, Favorite Armies, and Best General. The number of prizes will depend on turnout.

Schedule

9:00am-9:30amRegistration
9:30am-11:30amGame 1
11:30am-12:15pmLunch
12:15pm-2:45pmGame 2
3:00pm-5:30pmGame 3
5:30pm-6:30pmPrizes and Clean-up
PLEASE STAY UNTIL THE STORE IS CLEAN
6:30pm-8:30pmCookout at Josh's house... all are welcome


Lists and Units
  • Lists will be Battleforged using the 8th Edition rules and must be up to 750 points. This is a team event, so that means teams will be a total of 1500 pts.
  • There are no restrictions on which Detachments you may take, but lists must be battleforged and you may only use ONE Detachment.
  • You will be narratively paired with a team-mate against narrative opponents in the first game. After this, teams will be determined by battle score with players performing well being paired with players performing not so well. Note that no two players will form a team more than once.
  • Only source material released before July 30, 2017 will be allowed. Items up for pre-order on July 29 do NOT count.
  • PLEASE DO ME A FAVOR AND EMAIL ME A COPY OF YOUR LIST BY JULY 29 so that I may work out pairings for game 1 before the event:  adam.fasoldt@gmail.com
  • You may have a maximum of one under-strength unit in your list.

Models
  • All models should be a 3-color minimum and minimum based for this tournament. It is only 750 points after all.
  • All units must be WYSIWYG - What You See is What You Get.  Flamers are not Meltaguns.
  • Any counts-as units must present a good effort to reduce confusion for your opponents. Counts-as must be provided to the Tournament Organizer (adam.fasoldt@gmail.com) before the event if you want to avoid your model not being allowed on game day. This is especially true for Forge World or Horus Heresy models. Make sure they are the legitimate models or the alternative models are very convincing. If we begin to see nothing but poorly built armies simply to take advantage of good rules, restrictions against these units will likely creep back into our events.
  • Kitbashes must provide your opponent all the benefits and yourself all the negatives of any difference in size you may have modeled.
  • Don't be a jerk. If you follow this simple rule, you won't go wrong. We are subjective about our modeling policies, and are happy to work with anyone, but if you try to follow them to the letter and squeak out some kind of advantage, you will be disqualified from the event.


What to Bring
  • Your Army 
  • Tape Measure, Dice, Game Aids, etc. 
  • 3 Objective Markers with the center clearly marked.
  • 5 Typed Copies of your army list. Be sure to notate who your Warlord is on your army list. 
  • All pertinent rules for your army. Codices, White Dwarf Articles, Foregworld Rules, etc. 
  • If you are using a counts as army, bring a "cheat sheet" for your opponents.
Rules Judgments 

Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
  1. Main Rule Book 
  2. Games Workshop FAQs and Erratas 
  3. Tournament-specific Rules
  4. Judgements at the Table

Tournament-Specific Rules
  • We will be limiting the command re-roll stratagem to being used for die rolls made after the first battle round has begun and to not be allowed to re-roll the roll to end the game on turns 5, 6, and 7.
  • The player who finishes deploying first will, instead of going first, receive a +1 on the roll to determine who goes first.
  • We will be using the Advanced Terrain Rules in this event. Other terrain rules may be present on the day of the event and also may appear in this space leading up to the event. Among the things being discussed is the concept of allowing tall models to strike units hiding on levels of terrain in close combat. 
  • Players on a team may NOT share the Command Points gained from their Detachment with their teammate. 
  • Note that players will get 2 CP for being Battle Forged instead of 3 and they cannot share Command Points.
  • Please keep an eye on the Facebook event for additional announcements
    https://www.facebook.com/events/204467333410652







Tuesday, March 7, 2017

The Fool's Errand Combat Patrol - April 1 2017


We will be running a Combat Patrol tournament on Saturday, April 1 at 9:30 am. We will play as many rounds as we can stomach - to a minimum of 4 and a maximum of 6 games. The entry fee is $10 with all fees going to prize support.

Thank you to Adepticon for developing this format over the years.


  • Armies will consist of 400 points or less, and must be constructed utilizing ONE of the following options:
    • 0-1 Modified Combined Arms Detachment:
      • 0-1 HQ
      • 1-6 Troops
      • 0-1 Elite
      • 0-1 Fast Attack
      • 0-1 Heavy Support
      • All Troops in this Detachment gain the ‘Objective Secured’ special rule. This is true even for Horus Heresy armies.
    • 0-1 Unique Codex Detachment
  • Players MUST use the same army list throughout the tournament.
  • Codices, Codex Supplements and Warhammer 40K Campaign Supplements that are released prior to March 27th, 2017 will be allowed in this event. Apocalypse War Zone supplements, Apocalypse Formations WILL NOT be allowed in this event.
  • Unique units, Imperial Knights, Allied Detachments, Data Slates, Fortifications, Lords of War will NOT be in used in this event.
  • Rules Modification (All Units):
    • Vehicles with armor value facings over 12 are considered to be 12 for the duration of all games, but may be reduced further due to game effects.
    • Vehicles with more than 3 hulls points are reduced to 3 at the start of the game. Hull points may not be restored beyond their starting value.
    • Other than Troops and units with the ‘Swarm’ USR, units with more than starting 2 wounds are reduced to 2 wounds at the start of the game. Wounds may not be restored beyond their starting value.
  • Rules Modification (Psykers): All Psykers may only attempt to manifest ONE Warp Charge psychic powers..
    • Psykers may exchange powers as normal.
  • Rules Modification (Flyers/Reserves): At the start of your Turn One, and each turn thereafter, you must roll a D6 for each Flyer being held in reserve. If the roll is 3 or more, the Flyer and all embarked units arrive at the start of the following turn. Flyers and all embarked units will automatically arrive at the start of Turn Five.
    • Example: On Turn Three, a Necron Night Scythe with troops makes a successful Reserve Roll - they will arrive on Turn Four. There is no need to make a Reserve Roll at the beginning of Turn Four, as all remaining Flyers and embarked units will automatically show up at the beginning of Turn Five.
  • A printed army list is required for the judges and each of your opponents (minimum of 6 copies required). Each army list MUST contain the following details: Player Name, the name of any Detachment (Modified Combined Arms Detachment, Nemesis Strike Force, Wrecker Node, etc.), the units included in each Detachment, the Faction of each Detachment.

The Warhammer 40,000 7th Edition Rules and all relevant Games Workshop Errata and FAQs will be used. In the case of a conflict between a printed and digital versions, the most recent update or FAQ will take precedence.

The current ITC FAQ will be used to resolve additional rules disputes.

Each player must bring a Warhammer 40,000 rulebook, the most currently published rules for all units represented in their army and all materials needed to play a game/report the results - including dice, measuring devices, templates, and a writing implement.

The models used in your army must MUST be WYSIWYG and 3-colors. Conversions, custom models, and creatively-executed counts-as models are allowed, but don't push it. Email the T.O. if you have ANY concerns in this regard.

Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated.

Narrative Environment

The purpose of this event is to kick off our Spring Narrative League: The Xorn IV War - the Fight for Keehar Hive. The following houserules will be in effect in order to follow this narrative.

  • The terrain will represent the outskirts Keehar Hive on the 4th moon of Xorn. All terrain will be set up like a city fight.
  • A powerful Void Shield protects Keehar Hive, therefore
    • Drop Pods are not allowed
    • Orbital bombardments and similar rules are not allowed (ask if you're not sure)
    • Barrage weapons which are using Indirect Fire will ALWAYS scatter, using the small directional arrow when an On Target is rolled.
    • Deepstriking by other units IS allowed. This represents the models flying low, then dropping in. Also, most factions have teleporter beams focused in from their beach-head locations, so Terminators and the like can also Deepstrike in.
  • Expect narrative, but not overly strange or powerful mysterious objectives.
  • Expect pairings and missions to facilitate the narrative. There will be a huge benefit to taking Troops and Troop Transports over things like Flyers and Artillery.
  • Victories and defeats will have an impact on the ongoing campaign.
  • Fortification buildings will be buildings by the rules, albeit dilapidated ones.
  • In addition, all Novas will require Line of Sight to affect an enemy. This strictly for balance purposes in this event type.


Thursday, August 25, 2016

Tuesday, July 5, 2016

2016 Flipside Gaming 40k Friendly Event



August 27, 2016
Flipside Gaming East Greenbush
598 Columbia Turnpike, East Greenbush, NY 12061 (518) 479-4746

Fee: $5 per game. There will be three games, but you are not required to play all three.

Although this tournament is capping off our summer league, all are invited to play. First round pairings will be narrative, second round pairings will be challenges, and third round pairings will be random.

PRE-REGISTER to be guranteed a spot:
< LINK COMING SOON >

If you get lost, feel free to call and ask for directions: 892-0023
Contact the 40k Tournament Organizer with questions and lists: 
Adam Fasoldt - adam.fasoldt@gmail.com


Prize Support: 

The entirety of the entry fees go to in-store prize support.Playing games gives you chances in the prize drawing. In addition, there will be a 50/50 raffle during the event going to the terrain fund.


Schedule

This is a very relaxed schedule. If we have people finishing early, we will go ahead and start the next round early.

8:30am-9:00amRegistration
9:00am-12:00pmGame 1
12:00pm-1:00pmLunch - Bring some cash and we'll order a pizza.
1:00pm-4:00pmGame 2
4:15pm-7:15pmGame 3
7:15pm-8:30pmPrizes and Clean-up
PLEASE STAY UNTIL THE STORE IS CLEAN
8:30pm-10:15pmApplebee's


Lists and Units
  • 2000 points 
  • Otherwise, lists must be Battleforged and have no other restrictions.
  • Only source material released before August 20, 2016 will be allowed
  • The most recent version of a unit must be used regardless of Battlefield Role. 
  • Forge World and Horus Heresy are allowed.
  • Players of the Summer League are encouraged to use those models for this event. If you use the same models from the League, then the games in this event will count as League games!


Models
  • All models should be a 3-color minimum and minimum based for this tournament.Please see the painting and sportsmanship scoring sections for details.
  • All units must be WYSIWYG - What You See is What You Get. Flamers are not Meltaguns.
  • Any counts-as units must present a good effort to reduce confusion for your opponents. Counts-as must be provided to the Tournament Organizer (adam.fasoldt@gmail.com) before the event if you want to avoid your model not being allowed on game day. This is especially true for Forge World or Horus Heresy models. Make sure they are the legitimate models or the alternative models are very convincing. If we begin to see nothing but poorly built armies simply to take advantage of good rules, restrictions against these units will likely creep back into our events. Insistence upon using bad reproductions will reduce your Sportsmanship score to zero.
  • Kitbashes must provide your opponent all the benefits and yourself all the negatives of any difference in size you may have modeled.
  • Don't be a jerk. If you follow this simple rule, you won't go wrong. We are subjective about our modeling policies, and are happy to work with anyone, but if you try to follow them to the letter and squeak out some kind of advantage, you will be disqualified from the event.

Scenarios

We will be using the standard Maelstrom missions for this event with alternative secondary missions. These alternative secondary missions will be posted soon.


What to Bring
  • Your Army 
  • Tape Measure, Dice, Game Aids, etc. 
  • 6 Objective Markers about 40mm in size. 
  • 6 Typed Copies of your army list. Be sure to notate who your Warlord is on your army list. (2 Battle Points)
  • All pertinent rules for your army. Codices, White Dwarf Articles, Foregworld Rules, etc. 
  • If you are using a counts as army, bring a "cheat sheet" for your opponents.
  • A copy of the scoring packet.

Rules Judgments 

Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
  1. Main Rule Book 
  2. Official finalized Games Workshop FAQs and Erratas 
  3. ITC FAQ
  4. Tournament-specific Houserules
  5. Judgements at the Table

Tournament-Specific Houserules
  • Fast Dice: If your opponent requests that you use Fast Dice for your rolls when you can, you must do so unless you use a dice tower. The only reason to roll one die at a time for saves which could use Fast Dice would be for either superstitious or cheating reasons. The odds are otherwise the same. 
  • Death From the Skies: Players who purchased the Death From the Skies book are welcome to use the Units, Formations, Wing Commanders, and Attack Patterns from this book. All other rules are banned as per the ITC FAQ. Any rules within the Units, Formations, Wing Commanders, and Attack Patterns which refer to other banned rules (such as Air Superiority and Dogfighting) are ignored for the purposes of this event.
  • Shifting Worldscape: This power is allowed to be used at this event. However, when moving a piece of terrain, it must move in a straight line, it may not pass over other models or terrain, and it may not pivot to a different angle before arriving at its final destination.

Terrain 

Terrain will be static and placed by the judges. If both players agree, however, some terrain may be moved. 
  • Hills: All rolling hills are open terrain, granting 5+ cover via LOS blocking/interference as normal but do not count as difficult terrain. 
  • Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).In order to facilitate easy use of Woods terrain and reduce Line-of-Sight arguments. 
  • Woods are treated differently from other terrain rather than just being simple difficult terrain. If any model is in woods or up to 25% of your model is behind the woods base, including vehicles, they enjoy a 5+ cover save even if the model is not obscured. The height of all woods is assumed to be as tall as the tallest tree on the base, so if a flyer stands over the tree-line, it will not enjoy the cover save. Similarly, if you are in woods and trace line of sight through any part of the woods you are in, your target also enjoys a 5+ cover save. 
  • Note that the bases of terrain count as part of the terrain piece and therefore, non-vehicle units enjoy cover saves for being on them. 
  • Terrain Data Slates (such as the Twisted Copse) will not be used. 
  • Fortifications are placed before your other models during deployment. You must remove one piece of terrain that is at least partially within your deployment zone before you place your Fortification. The exceptions to this are the Aegis Defense Line and Promethium Relay Pipes which are allowed to snake through other terrain as needed, even up hills. 

Scoring and Prizes 


These are arranged from largest prize to smallest prize. You must play all 3 games to be eligible for the first three prizes.
  • Best Overall: The player's combined Sportsmanship and Appearance scores.
  • Best Appearance: The player with the best appearance score wins this prize.
  • Best Sportsmanship: The player with the best sportsmanship score wins this prize.
  • Random Drawings: Additional random drawings will be added based on turnout.

Appearance Scoring 
3-Color Minimum: This includes 2 major colors and a minor color. The primer doesn't count as a color. If you were to spray a space marine brown, paint the guns silver, wash the model with black, and glue sand to the base, this would be considered 3-color minimum acceptable.

Tabletop Standard: This would include all details color-blocked before washing, and a single highlight on top of the other requirements for a 3-color minimum.

Judges are encouraged to score between the numbers presented for the General appearance score based on any partial accomplishment towards a particular goal. For example, if a large number or a vast majority of models are painted beyond a tabletop standard, but some are not, then they may wish to score 9 or 10 points. What constitutes "a vast majority", "a large number", or "a handful" of models is up to the Judge's discretion. Also note that the examples given next to a points score is just that... an example. Other factors can be involved in a points score. Suffice to say, Appearance Scoring is extremely subjective.

The player with the best appearance score will win Best Appearance with tiebreakers being decided by the players voting for favorite army.
  • General Score (up to 11pts):
    • -10pts  Some models are not painted to a 3-color minimum
    • 6pts The entire army is painted to a 3-color minimum
    • 8pts The entire army is painted to a tabletop standard
    • 11pts The Entire army is painted beyond tabletop standard
  • Basing Score: (up to 4pts):
    • +1pt Minimal basing (1 texture/color) on the entire army
    • +3pts At least 2 textures and/or colors are used to base the entire army
    • +4pts Many textures and/or colors are used to base the entire army
  • Modeling score (up to 4pts - note breakdown adds up to 6, but max is 4):
    • Conversions
      • +1pt Minor conversion work has been done to a handful of models
      • +2pts Minor conversion work on a large number of models or a small amount of major conversions. Conversions must be well-executed to score more than 1 point.
      • +3pts The army has many major conversions
    • Display Board
      • +1pt Simple display board with surface matching models' bases
      • +2pts Advanced display board with surface matching models' bases and matching terrain. Note that the execution of the display board must be of an Advanced quality to score more than 1 point, even if you do add terrain and effects.
      • +3pts Extreme display board with surface matching models' bases, matching terrain, and matching environmental effects (lights, smoke, etc).
  • Miscellaneous (up to 6pts - note breakdown adds up to 11, but max is 6):
    • +1pt Army uniformity 
    • +1pt Basing uniformity
    • +1pt Extreme bases
    • +1-2pts Extreme conversion work
    • +1-3pts Freehand
    • +0-3pts Judge's discretion. This is mainly to differentiate execution between players with nearly maximum points, but could also be used to award good faith on the part of players who are trying very hard to paint their army. Judges are also encouraged to take into account difficulty level and model count, to some extent, for the awarding of Judge's Discretion points, though the award is entirely up to them and players are asked not to grill the Judge on their final decision. If the Judge feels threatened or put off by questions by the players, the Judge is encouraged to alert the Tournament Organizer so that penalties may be incurred on the player's sportsmanship score. Asking for advice on how to improve one's painting, however, is highly encouraged.
Maximum Appearance score for the tournament: 25pts


Sportsmanship Scoring

At the end of the tournament, each player will offer a vote for Favorite Opponent and a Second-Favorite Opponent. Each Favorite Opponent vote is worth 5 points and each Second Favorite Opponent vote is worth 3 points. Each player also receives 5 points if no complaints are lodged against them throughout the tournament. Players who do not bring a 3-color minimum painted and minimum based army will not receive the bonus 5 points for sportsmanship.

Maximum Sportsmanship score for the tournament: 25pts