Monday, November 23, 2015

Goldensprue Cup 2016




Modified Highlander Format

Please note that this may not be the final format!
Red indicates recent changes.
Updated: 2015.12.22
Updated: 2016.01.28

Date: February 6, 2016
Time: 8:30AM

Location:
Flipside Gaming in East Greenbush, NY
598 Columbia Turnpike, East Greenbush, NY 12061 (518) 479-4746

If you get lost, feel free to call and ask for directions: 892-0023

Contact the 40k Tournament Organizer with questions and lists:
Adam Fasoldt - adam.fasoldt@gmail.com

Entry fee: $15 with ALL fees going to product prize support in store credit

REGISTRATION:  http://www.flipsidegaming.com/collections/tournament-registartion/products/warhammer40kgoldenspruecup2_6_16

ITC: This is also an ITC ranked event. The more who show up, the more points will be awarded.


Prize Support:

The entirety of the entry fees goes to in-store prize support. Additional prize support has been graciously provided by Tectonic Craft Studios, one of the most experienced laser cut terrain companies in the business.


Schedule:

We're going to try the 4 game format again. I know it's tough for some players, but we're going to try very hard to stick to the schedule.

8:30 - 9:00 Doors open, table assignments
9:00 - 11:30 Game 1
11:30 - 12:15 Lunch and appearance Judging
12:15 - 2:45 Game 2
3:00 - 5:30 Game 3
5:45 - 8:15 Game 4
8:30 Prizes awarded

Lists

  • 1500 points 
  • Lists must be Battleforged 
  • Only source material released before January 27, 2016 will be allowed
  • Modified Highlander Limitations
    • There is no limit on which or how many Detachments or Formations you may take, however you may find that some are impossible to take anyways due to the unique restrictions below.
    • Units which are Infantry Troops choices are not limited no matter what kind of Detachment they are taken in. There is no rotating troops requirement.
    • You may take up to 3 of any Dedicated Transport under 80 points, 2 of any over 80 points. These numbers are after upgrades.
    • For all other units, you may only select 1 for your entire army across all Detachments and Formations. This means, for example, that the Skyhammer formation is illegal because it allows you to take two Stormtalons. Note, however, that a squadron of vehicles still only counts as one unit for the purposes of this restriction no matter how many models are in the squadron.
    • You may only summon a restricted unit if you don't already have one in play. For example, if you have a unit of Flesh Hounds in play, you may not summon one. However, if you have a unit of Bloodletters in play, you may summon one because they are not restricted.
    • Similar units do not limit one another. For example, you may take both a Land Raider Achilles and a Land Raider Crusader. Similarly, you may take both a Space Marine Librarian and Tigirius.
    • Units which are only different because they come from a different army do still limit one another. For example, Space Marine Land Raider and Blood Angels Land Raider are considered the same unit, so you may not take one of each.
    • AV15 Fortifications and Fortification Networks are not allowed.
    • Please see the ITC rules for Forge World, superheavy, gargantuan, and Lord of War allowance. Essentially, there is a specific list available and you may only have one Superheavy or Gargantuan unit. Other restrictions apply.
      https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

Models

  • All models must be a 3-color minimum and based for this tournament. At least two of the colors must cover a significant portion of the model, whether it be panels, stripes, drybrush, highlight, or wash of some kind. The third color can be a spot color or details. 1 basing material is required. Paintjobs designed out of spite will be judged accordingly.
  • Any counts-as units must present a good effort to reduce confusion for your opponents. Counts-as must be provided to the Tournament Organizer (adam.fasoldt@gmail.com) before the event if you want to avoid your model not being allowed on game day.
  • Kitbashes must provide your opponent all the benefits and yourself all the negatives of any difference in size you may have modeled.
  • Don't be a jerk. If you follow this simple rule, you won't go wrong. We are subjective about our modeling policies, so if you try to follow them to the letter and squeak out some kind of advantage, you will be disqualified from the event.

Scenarios

Scenarios have both static and cumulative missions of various Battle Points values in your games. The updated tournament mission packet will be forthcoming, but expect very little change from the missions we've used in the past; with some possible changes to the tertiary missons. Here is a link to the last packet we used with the Goldensprue Cup missions:

What to Bring

  • Your Army 
  • Tape Measure, Dice, Game Aids, etc. 
  • 6 Objective Markers about 40mm in size. 
  • 6 Typed Copies of your army list. Be sure to notate who your Warlord is on your army list. (2 Battle Points)
  • All pertinent rules for your army. Codices, White Dwarf Articles, Foregworld Rules, etc. 
  • If you are using a counts as army, bring a "cheat sheet" for your opponents.
  • A copy of the mission packet. (2 Battle Points)

Rules Judgments

Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
  1. Main Rule Book 
  2. Games Workshop FAQs and Erratas 
  3. ITC FAQ
  4. Tournament-specific Houserules
  5. Judgements at the Table

Houserules and FAQs

  • ITC Houserules
    Click on the FAQ in the menu under "ITC": https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/
  • True Measuring: When measuring range to and from any model or Objective, you must measure diagonally in three dimensions if the models are on different elevations.
  • Barrage and Imperial Knights: “Top” is considered an option to protect your Imperial Knight with its directional shields. Declaring “Top” protects you from Barrage and Barrage-like weapons (bombs, etc). Declaring “side” does not. 
  • Zooming Blasts: Models in Zooming or Soaring mode cannot be hit by nor targeted by blast or Template weapons. 
  • The Saint Is Dead: If Saint Celestine or any other model is incapacitated (as a marker or otherwise not in play) at the end of the game, they are considered killed for all victory conditions. 
  • Fast Dice: If your opponent requests that you use Fast Dice for your rolls when you can, you must do so unless you use a dice tower. The only reason to roll one die at a time for saves which could use Fast Dice would be for either superstitious or cheating reasons. The odds are otherwise the same. 
  • The Bigger They Are…: Super Heavy and Gargantuan Creatures can never claim to be in cover when the model itself is not at least 25% in cover. This means that positioning of the model is essential to gaining a cover save. This is as opposed to keeping a “toe in area terrain for cover”. This is done to help balance out the use of larger models in competitive play. 
  • Sevrin Loth has returned from his escapades, however he doesn't want to talk about what happened. An army containing Sevrin Loth may only comprise of units with the Adeptus Astartes Red Scorpions Faction or no Faction.
  • Tall Models and Ruins: If an assaulting Walker, Superheavy Walker, Monstrous Creature, or a Gargantuan Monstrous Creature is at least face-level with a model which is on a level of a ruins, then the assaulting model does not need to count the levels up in order to assault the model on that level if the assaulting model's head is fully above that level. The assaulting model moves horizontally as far as it can, reaches out, and attacks the target unit. When measuring in this manner, do so from the closest point on the assaulting model, whether it's a part of the body or the base. Ignore any body parts that are normally ignored for cover purposes (melee weapons, etc.). This rule assumes that the assaulting model being used is modeled at reasonably equal height to the retail model kit.
  • Voidshields and Markerlights: Guidance from the ITC organizers indicate that Voidshields do not intercept Markerlights. This may change in the future.
  • Fateweaver's Re-roll: Guidance from the ITC indicates that Fateweaver's re-roll from the Staff of Tomorrow works while the model is alive whether it is on the board or not. However, if the model is considered destroyed, then the army does not benefit from the re-roll. 

Terrain

Terrain will be static and narratively-placed by the judges. If both players agree, however, some terrain may be moved. 

  • Hills: All rolling hills are open terrain, granting 5+ cover via LOS blocking/interference as normal but do not count as difficult terrain. 
  • Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).In order to facilitate easy use of Woods terrain and reduce Line-of-Sight arguments. 
  • Woods are treated differently from other terrain rather than just being simple difficult terrain. If any model is in woods or up to 25% of your model is behind the woods base, including vehicles, they enjoy a 5+ cover save even if the model is not obscured. The height of all woods is assumed to be as tall as the tallest tree on the base, so if a flyer stands over the tree-line, it will not enjoy the cover save. Similarly, if you are in woods and trace line of sight through any part of the woods you are in, your target also enjoys a 5+ cover save. 
  • Note that the bases of terrain count as part of the terrain piece and therefore, non-vehicle units enjoy cover saves for being on them. 
  • Terrain Data Slates (such as the Twisted Copse) will not be used. 
  • Fortifications are placed before your other models during deployment. You must remove one piece of terrain that is at least partially within your deployment zone before you place your Fortification. The exceptions to this are the Aegis Defense Line and Promethium Relay Pipes which are allowed to snake through other terrain as needed, even up hills. 

Scoring

Battle Scoring

Every scenario is worth 25 Battle Points with a Primary Mission worth 11 points and a Secondary Mission worth 8 points. Three Tertiary Objectives are in play, one worth 3 points, and two others worth 2 each.

Note that any ability which awards additional victory points (such as some Warlord Traits or the Tankbustas’ Glory Hogs ability) are applied to a specific mission. Again, see the mission packet for more details.

Additionally, the following scores are awarded:
  • 2 Battle Points: You bring 6 copies of your finalized list to the Tournament. 
  • 2 Battle Points: You bring a copy of the Mission Packet 
  • 4 Battle Points: You email the T.O. (adam.fasoldt@gmail.com) your finalized army list by February 1. Battlescribe or Army Builder formats are favored, but PDF or just text is okay as well. No changes to your list will be allowed after this point if you want these points.
  • 6 Battle Points: You email the T.O. (adam.fasoldt@gmail.com) a selfie of yourself with an unpainted unit by February 1. If that unit is painted on the day of the event, you score these points.  (Single infantry, such as a single, small HQ, do not count. The unit must be somewhat significant.) 
Maximum Battle Points for the tournament: 114pts

Appearance Scoring

What constitutes "tabletop standard", "a vast majority", “a large number”, or “a handful” of models is up to the Judge’s discretion. Also note that the examples given next to a points score is just that... an example. Other factors can be involved in a points score. Suffice to say, Appearance Scoring is extremely subjective.

The player with the best appearance score will win Best Appearance with tiebreakers being decided by the players voting for favorite army.

  • General Score (up to 11pts):
    • 1pt Some painting has been attempted
    • 2pts Army is in progress, but the majority is not complete or to any kind of standard
    • 3pts The vast majority of the army is painted to a 3-color minimum
    • 4pts The entire army is painted to a 3-color minimum
    • 5pts The vast majority of the army is painted to a tabletop standard
    • 6pts The entire army is painted to a tabletop standard
    • 7pts The entire army is painted to a tabletop standard with several units painted beyond a tabletop standard with highlights and shading
    • 8pts The entire army is painted to a tabletop standard and a large number of units in the army are painted beyond tabletop standard with highlights and shading
    • 9pts Most of the army is painted beyond tabletop standard with highlights and shading with the rest of the army painted to a tabletop standard.
    • 10pts Entire army is painted beyond tabletop standard with highlights and shading
    • 11pts Entire army is painted beyond tabletop standard with nearly seamless highlights and shading
  • Basing Score: (up to 4pts):
    • +1pt Minimal basing (1 texture/color) on most of the army
    • +2pts Minimal basing (1 texture/color) on the entire army
    • +3pts More than one texture and/or color is used to base most of the army
    • +4pts More than one texture and/or color is used to base the entire army
  • Modeling score (up to 4pts - note breakdown adds up to 6, but max is 4):
    • Conversions
      • +1pt Minor conversion work has been done to a handful of models
      • +2pts Minor conversion work on a large number of models or a small amount of major conversions. Conversions must be well-executed to score more than 1 point.
      • +3pts The army has many major conversions
    • Display Board
      • +1pt Simple display board with surface matching models' bases
      • +2pts Advanced display board with surface matching models' bases and matching terrain. Note that the execution of the display board must be of an Advanced quality to score more than 1 point, even if you do add terrain and effects.
      • +3pts Extreme display board with surface matching models' bases, matching terrain, and matching environmental effects (lights, smoke, etc).
  • Miscellaneous (up to 6pts - note breakdown adds up to 11, but max is 6):
    • +1pt Army uniformity 
    • +1pt Basing uniformity
    • +1pt Extreme bases
    • +1-2pts Extreme conversion work
    • +1-3pts Freehand
    • +0-3pts Judge’s discretion. This is mainly to differentiate execution between players with nearly maximum points, but could also be used to award good faith on the part of players who are trying very hard to paint their army. Judges are also encouraged to take into account difficulty level and model count, to some extent, for the awarding of Judge’s Discretion points, though the award is entirely up to them and players are asked not to grill the Judge on their final decision. If the Judge feels threatened or put off by questions by the players, the Judge is encouraged to alert the Tournament Organizer so that penalties may be incurred on the player’s sportsmanship score. Asking for advice on how to improve one’s painting, however, is highly encouraged.
Maximum Appearance score for the tournament: 25pts

Sportsmanship Scoring

At the end of the tournament, each player will offer a vote for Favorite Opponent and a Second-Favorite Opponent. Each Favorite Opponent vote is worth 5 points and each Second Favorite Opponent vote is worth 3 points. Each player also receives 5 points if no complaints are lodged against them throughout the tournament.

Maximum Sportsmanship score for the tournament: 25pts

Prizes

Main Prizes 

These prizes will be given in Store Credit in the following order from greatest to smallest award.
  • Best General (Goldensprue Cup Trophy): Undefeated player with the highest Battle Points. Tiebreaker is Overall Score. There may be a 2nd and/or 3rd place depending on turn-out. 
  • Best Overall: Best combined score of Battle Points, Paint, and Sportsmanship (out of 156pts) Tiebreaker is subjective. There may be a 2nd and/or 3rd place depending on turn-out. 
  • Best Painted: The player with the best painted army determined by votes and Judge. Note that a player can’t win Best Painted Unit if they have already won a Best Painted prize in the 2015/2016 Season. 
  • Favorite Opponent: Best Sportsmanship score. Tiebreaker is Overall Score. 

Secondary Prizes

These prizes will be awarded if turn-out is high.
  • 2nd Best General
  • Favorite Unit: Players will vote on their favorite unit painted and played in the tournament for whatever reasons they desire. The player with the most votes wins. Tiebreaker is Overall Score. 

    Wednesday, October 14, 2015

    Maelstrom of War - November 21, 2015



    Red = recent additions.

    Flipside Gaming in East Greenbush will be hosting a semi-competitive event on Saturday, November 21, 2015. This is a rather laid-back tournament using some modified Maelstrom of War missions. ALL prizes for this event will be based on Best Overall. You are welcome to bring whatever models and attitude you desire, but it will be great benefit to you if you come with great-looking models, a good attitude, and a killer's instinct!

    Entry Fee: $10
    Additional 50/50 Raffle benefiting FaT Mats for the Club: $1 per chance

    Schedule:

    9:00 - 9:30Registration
    9:30 – 9:45Table assignments
    9:45 - 12:45 Game 1
    12:45 - 1:30 Lunch and appearance judging 
    1:30 - 4:30Game 2
    4:45 - 7:45Game 3
    7:45 - 8:00Prizes and clean-up

    40k Force Organization:

    We are using the standard ITC Force Organization method for this tournament. The only difference is that lists are 2000 POINTS.

    https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

    Houserules:

    • 2+ Re-Rollable Saves: Please note that the change to the 2+ reroll save is still in effect. For example, any save of any type of a 2+ that can be rerolled is failed on the second roll of a 1, 2 or 3. 
    • Invisibility: The Invisibility Psychic Power has been modified as such: a unit shooting at a unit that is currently Invisible will hit at BS1 instead of Snap Firing. A unit attacking a unit that is currently invisible in melee hits on 5s instead of 6s. Abilities which modify BS or hit on a set number respectively can overcome this restriction. 
    • Barrage and Imperial Knights: “Top” is considered an option to protect your Imperial Knight with its directional shields. Declaring “Top” protects you from Barrage and Barrage-like weapons (bombs, etc). Declaring “side” does not. 
    • Best Save: A unit's "Best Save" will be calculated as whichever save has the most likelihood of ignoring the wound. This includes re-rolls. 
    • Zooming Blasts: Models in Zooming or Soaring mode cannot be hit by nor targeted by blast or Template weapons. 
    • The Saint Is Dead: If Saint Celestine or any other model is incapacitated (as a marker or otherwise not in play) at the end of the game, they are considered killed for all victory conditions. 
    • Fast Dice: If your opponent requests that you use Fast Dice for your rolls when you can, you must do so. The only reason to roll one die at a time for saves which could use Fast Dice would be for either superstitious or cheating reasons. The odds are otherwise the same. 
    • The Bigger They Are…: Super Heavy and Gargantuan Creatures can never claim to be in cover when the model itself is not at least 25% in cover. This means that positioning of the model is essential to gaining a cover save. This is as opposed to keeping a “toe in area terrain for cover”. This is done to help balance out the use of larger models in competitive play. 
    • Sevrin Loth has returned from his escapades, however he doesn't want to talk about what happened. An army containing Sevrin Loth may only comprise of units with the Adeptus Astartes Red Scorpions Faction or no Faction.
    • Tall Models and Ruins: If an assaulting Walker, Superheavy Walker, Monstrous Creature, or a Gargantuan Monstrous Creature is at least face-level with a model which is on a level of a ruins, then the assaulting model does not need to count the levels up in order to assault the model on that level; it only needs to roll an assault distance equal to its horizontal distance. The assaulting model moves horizontally as far as it can, reaches out, and attacks the target unit. When measuring in this manner, do so from the closest point on the assaulting model, whether it's a part of the body or the base. Ignore any body parts that are normally ignored for cover purposes (melee weapons, etc.). This rule assumes that the assaulting model being used is modeled at reasonably equal height to the retail model kit.
    • Voidshields and Markerlights: Guidance from the ITC organizers indicate that Voidshields do not intercept Markerlights. This may change in the future.
    • Fateweaver's Re-roll: Guidance from the ITC indicates that Fateweaver's re-roll from the Staff of Tomorrow works while the model is alive whether it is on the board or not. However, if the model is considered destroyed, then the army does not benefit from the re-roll. 

    Rules Judgements

    Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
    1. Main Rule Book
    2. Games Workshop FAQs and Errata,
    3. Tournament-specific clarifications and rulings on terrain (see the Terrain section below),
    4. The Tournament-specific house rules listed above,
    5. Consensus of judges present at the time. 
    Please note, that these judgments are final at the time of the ruling and constant attempts to break the same rules throughout the event will be dealt with appropriately.  

    What to Bring:

    • Your Army
    • Tape Measure, Dice, Game Aids, etc
    • 6 Objective Markers about 40mm in size
    • 5 Typed Copies of your army list
      • Be sure to note who your Warlord is on your army list.
    • All pertinent rules for your army. Codexes, White Dwarf Articles, Foregworld Rules, etc.
    • Note that you will receive battle points for preparedness!
    • A copy of the tournament packet provided in advance (online on the registration site).
      https://drive.google.com/open?id=0B7RGoi6dfv6dTndIQjlXOTBLeDQ

    Terrain:

    Terrain will be static and narratively-placed by the judges. If both players agree, however, some terrain may be moved (please be respectful with the treatment of the terrain at the event).

    • Hills: All rolling hills are open terrain, granting 5+ cover via LOS blocking/interference as normal but do not count as difficult terrain. 
    • Rock Towers, Crates, and Can Towers are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).
    • In order to facilitate easy use of Woods terrain and reduce Line-of-Sight arguments,woods are treated differently from other terrain rather than just being simple difficult terrain. If any model is in woods or up to 25% of your model is behind the woods base, including vehicles, they enjoy a 5+ cover save even if the model is not obscured. The height of all woods is assumed to be as tall as the tallest tree on the base, so if a flyer stands over the tree-line, it will not enjoy the cover save. Similarly, if you are in woods and trace line of sight through any part of the woods you are in, your target also enjoys a 5+ cover save. 
    • Terrain Bases: Note that the bases of terrain count as part of the terrain piece and therefore, non-vehicle units enjoy cover saves for being on them. 
    • Terrain Data Slates (such as the Twisted Copse) will not be used. 
    • Fortifications are placed before your other models are deployed. You must remove one piece of terrain that is at least partially within your deployment zone before you place your Fortification. The exceptions to this are the Aegis Defense Line and Promethium Relay Pipes which are allowed to snake through other terrain as needed, even up hills.

    Scoring

    The player scoring the highest of all combined scores wins Best Overall with ties going to Battle Points. For the purposes of this tournament, Best General and Best Overall will share the top prize, but the player with Best General will be the winner for ITC purposes.

    Battle Scoring

    Every scenario is worth 25 Battle Points. How many Battle Points you score is based on how much you win the mission by. So, you score each scenario using Victory Points the same way you would from the Rules. Refer to the chart below.

    Victory Point DifferenceVictor's Battle PointsDefeated's Battle Points
    11312
    21411
    31510
    4169
    5178
    6187
    7196
    8205
    9214
    10223
    11232
    12241
    13+250

    In the event of a tabling, the score is also 25/0.

    Additionally, the following scores are awarded:
    • 2 points: You bring 5 copies of your finalized list to the Tournament. 
    • 2 points: Tournament Packet https://drive.google.com/open?id=0B7RGoi6dfv6dTndIQjlXOTBLeDQ
    • 4 points: You email the T.O. your finalized army list five days before the event. Please only submit your files as PDF or Text. No changes to your list will be allowed after this point if you want these points. adam.fasoldt@gmail.com 
    • 10 points: Newly painted selfie! Take a selfie with an unpainted unit and send the photo to adam.fasoldt@gmail.com. If, by the time of the tournament, it is painted to a tabletop standard (better than 3-color minimum), you receive 10 free battle points. The unit doesn't need to be a part of your army.
    Maximum Battle Points for the tournament: 118pts

    Appearance Scoring

    What constitutes "tabletop standard", "a vast majority", “a large number”, or “a handful” of models is up to the Judge’s discretion.  Also note that the examples given next to a points score is just that... an example.  Other factors can be involved in a points score.  Suffice to say, Appearance Scoring is extremely subjective.

    The player with the best appearance score will win Best Appearance with tiebreakers being decided by the players voting for favorite army.
    General Score (up to 11pts):
    • 1pt Some painting has been attempted
    • 2pts Army is in progress, but the majority is not complete or to any kind of standard
    • 3pts The vast majority of the army is painted to a 3-color minimum
    • 4pts The entire army is painted to a 3-color minimum
    • 5pts The vast majority of the army is painted to a tabletop standard
    • 6pts The entire army is painted to a tabletop standard
    • 7pts The entire army is painted to a tabletop standard with several units painted beyond a tabletop standard with highlights and shading
    • 8pts The entire army is painted to a tabletop standard and a large number of units in the army are painted beyond tabletop standard with highlights and shading
    • 9pts Most of the army is painted beyond tabletop standard with highlights and shading with the rest of the army painted to a tabletop standard.
    • 10pts Entire army is painted beyond tabletop standard with highlights and shading
    • 11pts Entire army is painted beyond tabletop standard with nearly seamless highlights and shading
    Basing Score: (up to 4pts):
    • +1pt Minimal basing (1 texture/color) on most of the army
    • +2pts Minimal basing (1 texture/color) on the entire army
    • +3pts More than one texture and/or color is used to base most of the army
    • +4pts More than one texture and/or color is used to base the entire army
    Modeling score (up to 4pts - note breakdown adds up to 6, but max is 4):
    • +1pt Minor conversion work has been done to a handful of models
    • +2pts Minor conversion work on a large number of models or a small amount of major conversions. Conversions must be well-executed to score more than 1 point.
    • +3pts The army has many major conversions
    • +1pt Simple display board with surface matching models' bases
    • +2pts Advanced display board with surface matching models' bases and matching terrain. Note that the execution of the display board must be of an Advanced quality to score more than 1 point, even if you do add terrain and effects.
    • +3pts Extreme display board with surface matching models' bases, matching terrain, and matching environmental effects (lights, smoke, etc).
    Miscellaneous (up to 6pts - note breakdown adds up to 11, but max is 6):
    • +1pt Army uniformity 
    • +1pt Basing uniformity
    • +1pt Extreme bases
    • +1-2pts Extreme conversion work
    • +1-3pts Freehand
    • +0-3pts Judge’s discretion, to differentiate execution between players with nearly maximum points.
    Judges are also encouraged to take into account difficulty level and model count, to some extent, for the awarding of Judge’s Discretion points, though the award is entirely up to them and players are asked not to grill the Judge on their final decision. If the Judge feels threatened or put off by questions by the players, the Judge is encouraged to alert the Tournament Organizer so that penalties may be incurred on the player’s sportsmanship score. Asking for advice on how to improve one’s painting, however, is highly encouraged.

    Maximum Appearance score for the tournament: 25pts

    Sportsmanship Scoring

    At the end of the tournament, each player will offer a vote for Favorite Opponent and a Second-Favorite Opponent. Each Favorite Opponent vote is worth 5 points and each Second Favorite Opponent vote is worth 3 points. Each player also receives 5 points if no complaints are lodged against them throughout the tournament.

    Maximum Sportsmanship score for the tournament: 25pts

    Missions:

    We will be using a random Maelstrom of War mission from the Rules. An alternate random deployment method will be selected and each used once during the tournament. You may use any official Tactical Objectives deck you wish as per the rules for TacO decks found in the rulebook and codexes.

    We have some minor adjustments to the scoring of Tactical Objectives:
    • When you draw a Tactical Objective, you may immediately discard it if it would be categorically impossible to score throughout the game. For example, if your opponent has no Psykers alive on the field or in reserve, you may discard any Tactical Objective that calls for you to affect an enemy Psyker. This does not count towards your 1 discard per turn. If you do not discard this card when it is drawn, but want to get rid of it later, you must use your 1 discard as per the normal rules for discarding.
    • Any Tactical Objective that scores d3 Victory Points instead scores 2 Victory Points.
    Tertiary Objectives will be varied. See this space for updates. Feel free to use the ITC tertiary missions for practice.

    Prizes:

    The prizes will be based on Overall score, combining Battle, Appearance, and Sportsmanship scores. We will at least have a 1st, 2nd, and 3rd prize. If there is a lot of participation, we will also add some door prizes.

    Scoring Packet:

    https://drive.google.com/open?id=0B7RGoi6dfv6dTndIQjlXOTBLeDQ



    Tuesday, September 1, 2015

    Council of Five Nations 40k Tournament Series




    Prep Tournament: Saturday, September 19, 2015 at Flipside Gaming

    The prep tournament will not require a badge and will be $10 to enter. This will be a separate ITC event. For this event, all fees will go to prize support.

    Good news, everyone! I just received confirmation that the Prep Tournament at Flipside Gaming this month will be a Qualifier for the Council of Five Nations Tournament in October. Whomever wins Best General at the Prep Tournament will receive a free con badge to the Council of Five Nations! Thanks to the folks over at Co5N for their support!

    Prep Tournament Schedule:

    9:00 - 9:30Registration
    9:30 – 9:45Table assignments
    9:45 - 12:45 Game 1
    12:45 - 1:30 Lunch and appearance judging 
    1:30 - 4:30Game 2
    4:45 - 7:45Game 3
    7:45 - 8:00Prizes and clean-up


    Council of Five Nations Main Tournament at Proctor's

    • Tournament Qualifying Rounds: October 3, 2015 
    • Tournament Championship Rounds: October 4, 2015 
    • Simultaneous Runners-up Combat Patrol Tournament: October 4, 2015
    The first day of the 40k tournament will be a standard singles event using the ITC list building format and Goldensprue Cup missions (see below for more details). The second day will be the championship games (featuring at least the top four players from day 1) and also a Combat Patrol tournament for those who did not make the Championships. The Combat Patrol tournament will have separate prizes and standings. Again, keep reading for full details on list formats for that tournament.

    Please see the Convention page for more information on the Con itself. We are still in the dark about entry fees, but we had to get at least this info posted now so that folks know what's going on. We do know that there will be both an entry fee for the con and a fee for the tournament itself. Flipside Gaming will be providing prize support.

     Qualifying Schedule:

    9:00 - 9:30Registration
    9:30 – 9:45Table assignments
    9:45 - 12:45 Game 1
    12:45 - 1:30 Lunch and appearance judging 
    1:30 - 2:45Game 2
    3:00 - 5:15Game 3
    5:30 - 7:45Game 4
    7:45 - 8:15Clean-up

    Championships Schedule:

    9:30 – 9:45Table assignments
    9:45 - 12:15 Game 5
    12:15 - 12:45 Lunch
    1:00 - 3:00Game 6
    3:00 - 4:00Prizes and clean-up

    Combat Patrol Schedule:

    9:15 - 9:45Registration
    9:45 – 10:00Table assignments
    10:00 - 11:00 Game 1
    11:15 - 12:15 Game 2
    12:15 - 12:45Lunch and appearance judging 
    1:00 - 2:00Game 3
    2:15 - 3:15Game 4
    3:15 - 4:00Prizes and clean-up





    Contact the 40k Tournament Organizer with questions and lists:

    Adam Fasoldt - adam.fasoldt@gmail.com


    40k Force Organization:

    We are using the standard ITC Force Organization method for this tournament:

    • 1850 Point List- Battle Forged armies, only (No Unbound lists).
      • An army may be built using up to three Detachments.
      • An army may not have a duplicate of any Detachment.
      • Note: This includes Composite Detachments which are comprised of multiple data slates and Formations. They may not take duplicate Formations within the Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so.
      • An allied Detachment may be the same faction as the Primary Detachment.
      • A Detachment may not be included in an army if it is Come the Apocalypse allies with another Detachment in the army.
    • All current source material is allowed, including GW Codexes, Data Slates, Formations, and current Forge World units and army lists which are listed below. Please note, Experimental and Horus Heresy/30K Forge World units are not allowed.
      • Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and Renegades of Vraks
      • Army lists in Imperial Armor 13: War Machines of the Lost and the Damned: Renegades and Heretics
    • Regardless of Detachments, no more than 1 Fortification and/or 1 Super Heavy/Gargantuan Lord of War may be taken, chosen from the following list of allowed units.
    • If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative. For every 3 Hull Points/Wounds dealt to the Super Heavy/Gargantuan Creature LoW, the player dealing the damage earns a bonus maelstrom point.
    • A full list of specific LoW that are allowed to be fielded by faction is available on the Frontline Gaming Website at: https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

    40k Combat Patrol Force Organization:

    We are using essentially the same as for the main 40k tournament with the following exceptions:

    • 400 points
    • You may take only one Detachment or Formation
    • This Detachment may actually be an Allied Detachment if you want (to cut down on the need for 2 Troops). If you DO go with an Allied Detachment, the HQ is not required.
    • Flying Monstrous Creatures must remain in Jump mode and Flyers must remain in Hover mode. If either unit type is incapable of one these modes, they are not allowed in the tournament.
    • All Armor Values are reduced to 12.
    • All Wounds are reduced to 2 except for Troops.
    • No Superheavy or Gargantuan units

    Houserules:

    • 2+ Re-Rollable Saves: Please note that the change to the 2+ reroll save is still in effect. For example, any save of any type of a 2+ that can be rerolled is failed on the second roll of a 1, 2 or 3.
    • Invisibility:  The Invisibility Psychic Power has been modified as such: a unit shooting at a unit that is currently Invisible will hit at BS1 instead of Snap Firing. A unit attacking a unit that is currently invisible in melee hits on 5s instead of 6s.  Abilities which modify BS or hit on a set number respectively can overcome this restriction.
    • Barrage and Imperial Knights:  “Top” is considered an option to protect your Imperial Knight with its directional shields.  Declaring “Top” protects you from Barrage and Barrage-like weapons (bombs, etc).  Declaring “side” does not.
    • Best Save: A unit's "Best Save" will be calculated as whichever save has the most likelihood of ignoring the wound. This includes re-rolls.
    • Zooming Blasts:  Models in Zooming or Soaring mode cannot be hit by nor targeted by blast or Template weapons.
    • The Saint Is Dead: If Saint Celestine or any other model is incapacitated (as a marker or otherwise not in play) at the end of the game, they are considered killed for all victory conditions.
    • Fast Dice: If your opponent requests that you use Fast Dice for your rolls when you can, you must do so. The only reason to roll one die at a time for saves which could use Fast Dice would be for either superstitious or cheating reasons. The odds are otherwise the same.
    • The Bigger They Are…: Super Heavy and Gargantuan Creatures can never claim to be in cover when the model itself is not at least 25% in cover. This means that positioning of the model is essential to gaining a cover save. This is as opposed to keeping a “toe in area terrain for cover”. This is done to help balance out the use of larger models in competitive play. 
    • Sevrin Loth has returned from his escapades, however he doesn't want to talk about what happened. An army containing Sevrin Loth may only comprise of units with the Adeptus Astartes Red Scorpions Faction or no Faction.

    Rules Judgements

    Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
    1. Main Rule Book
    2. Games Workshop FAQs and Errata,
    3. Tournament-specific clarifications and rulings on terrain (see the Terrain section below),
    4. The Tournament-specific house rules listed above,
    5. Consensus of judges present at the time. 
    Please note, that these judgments are final at the time of the ruling and constant attempts to break the same rules throughout the event will be dealt with appropriately.  

    What to Bring:

    • Your Armies (1850 points)
    • Tape Measure, Dice, Game Aids, etc
    • 6 Objective Markers about 40mm in size
    • 6 Typed Copies of your army list (Both 1850 points and 400 points). 
      • Be sure to note who your Warlord is on your army list.
    • All pertinent rules for your army. Codexes, White Dwarf Articles, Foregworld Rules, etc.
    • Note that you will receive battle points for preparedness!
    • A copy of the tournament packet provided in advance (online on the registration site).

    Terrain:

    Terrain will be static and narratively-placed by the judges. If both players agree, however, some terrain may be moved (please be respectful with the treatment of the terrain at the event).

    • Hills: All rolling hills are open terrain, granting 5+ cover via LOS blocking/interference as normal but do not count as difficult terrain. 
    • Rock Towers, Crates, and Can Towers are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).
    • In order to facilitate easy use of Woods terrain and reduce Line-of-Sight arguments, woods are treated differently from other terrain rather than just being simple difficult terrain. If any model is in woods or up to 25% of your model is behind the woods base, including vehicles, they enjoy a 5+ cover save even if the model is not obscured. The height of all woods is assumed to be as tall as the tallest tree on the base, so if a flyer stands over the tree-line, it will not enjoy the cover save. Similarly, if you are in woods and trace line of sight through any part of the woods you are in, your target also enjoys a 5+ cover save. 
    • Terrain Bases: Note that the bases of terrain count as part of the terrain piece and therefore, non-vehicle units enjoy cover saves for being on them. 
    • Terrain Data Slates (such as the Twisted Copse) will not be used. 
    • Fortifications are placed before your other models are deployed. You must remove one piece of terrain that is at least partially within your deployment zone before you place your Fortification. The exceptions to this are the Aegis Defense Line and Promethium Relay Pipes which are allowed to snake through other terrain as needed, even up hills.

    Scoring

    The player scoring the highest of all combined scores wins Best Overall with ties going to Battle Points. For the purposes of this tournament, Best General and Best Overall will share the top prize, but the player with Best General will be the winner for ITC purposes.

    Battle Scoring

    Every scenario is worth 25 Battle Points with a Primary Mission worth 11 points and a Secondary Mission worth 8 points. All three normal Tertiaries are in play, but are worth different Battle Points than usual. Linebreaker is worth 3 points, Slay the Warlord is worth 2 points, First Blood is worth 1 point, See the scenario packet for more details.

    Note that any ability which awards additional victory points (such as some Warlord Traits or the Tankbustas’ Glory Hogs ability) are applied to the a specific mission. Again, see the mission packet for more details.

    The undefeated player with the most Battle Points will win Best General.

    Additionally, the following scores are awarded:
    • 2 points: You bring 6 copies of your finalized list to the Tournament. 
    • 2 points: You bring a copy of the Mission Packet 
    • 4 points: You email the T.O. your finalized army list five days before the event. Please only submit your files as PDF or Text. No changes to your list will be allowed after this point if you want these points. adam.fasoldt@gmail.com 
    Maximum Battle Points for the tournament: 108pts

    Appearance Scoring

    What constitutes "tabletop standard", "a vast majority", “a large number”, or “a handful” of models is up to the Judge’s discretion.  Also note that the examples given next to a points score is just that... an example.  Other factors can be involved in a points score.  Suffice to say, Appearance Scoring is extremely subjective.

    The player with the best appearance score will win Best Appearance with tiebreakers being decided by the players voting for favorite army.
    General Score (up to 11pts):
    • 1pt Some painting has been attempted
    • 2pts Army is in progress, but the majority is not complete or to any kind of standard
    • 3pts The vast majority of the army is painted to a 3-color minimum
    • 4pts The entire army is painted to a 3-color minimum
    • 5pts The vast majority of the army is painted to a tabletop standard
    • 6pts The entire army is painted to a tabletop standard
    • 7pts The entire army is painted to a tabletop standard with several units painted beyond a tabletop standard with highlights and shading
    • 8pts The entire army is painted to a tabletop standard and a large number of units in the army are painted beyond tabletop standard with highlights and shading
    • 9pts Most of the army is painted beyond tabletop standard with highlights and shading with the rest of the army painted to a tabletop standard.
    • 10pts Entire army is painted beyond tabletop standard with highlights and shading
    • 11pts Entire army is painted beyond tabletop standard with nearly seamless highlights and shading
    Basing Score: (up to 4pts):
    • +1pt Minimal basing (1 texture/color) on most of the army
    • +2pts Minimal basing (1 texture/color) on the entire army
    • +3pts More than one texture and/or color is used to base most of the army
    • +4pts More than one texture and/or color is used to base the entire army
    Modeling score (up to 4pts - note breakdown adds up to 6, but max is 4):
    • +1pt Minor conversion work has been done to a handful of models
    • +2pts Minor conversion work on a large number of models or a small amount of major conversions. Conversions must be well-executed to score more than 1 point.
    • +3pts The army has many major conversions
    • +1pt Simple display board with surface matching models' bases
    • +2pts Advanced display board with surface matching models' bases and matching terrain. Note that the execution of the display board must be of an Advanced quality to score more than 1 point, even if you do add terrain and effects.
    • +3pts Extreme display board with surface matching models' bases, matching terrain, and matching environmental effects (lights, smoke, etc).
    Miscellaneous (up to 6pts - note breakdown adds up to 11, but max is 6):
    • +1pt Army uniformity 
    • +1pt Basing uniformity
    • +1pt Extreme bases
    • +1-2pts Extreme conversion work
    • +1-3pts Freehand
    • +0-3pts Judge’s discretion, to differentiate execution between players with nearly maximum points.
    Judges are also encouraged to take into account difficulty level and model count, to some extent, for the awarding of Judge’s Discretion points, though the award is entirely up to them and players are asked not to grill the Judge on their final decision. If the Judge feels threatened or put off by questions by the players, the Judge is encouraged to alert the Tournament Organizer so that penalties may be incurred on the player’s sportsmanship score. Asking for advice on how to improve one’s painting, however, is highly encouraged.

    Maximum Appearance score for the tournament: 25pts

    Sportsmanship Scoring

    At the end of the tournament, each player will offer a vote for Favorite Opponent and a Second-Favorite Opponent. Each Favorite Opponent vote is worth 5 points and each Second Favorite Opponent vote is worth 3 points. Each player also receives 5 points if no complaints are lodged against them throughout the tournament.

    The player with the best sportsmanship score will win Best Sportsmanship with tiebreakers being decided by the Best Overall score.

    Maximum Sportsmanship score for the tournament: 25pts

    Missions:

    Here is a link to the mission packet (subject to change):
    https://drive.google.com/open?id=0B7RGoi6dfv6dSjhtNXhVX0tYMTdzNE0tS1NHLV9fWDM3dTMw

    Tuesday, July 21, 2015

    Summer 2015 Freedom League



    (Beta Mode. Please submit any suggestions you may have.)
    Red indicates recent change.

    It's high time we had another weekly event at the club. Starting on Monday, July 27, we're going to start a Freedom League 'round these parts. What's a Freedom League? Well, it's the kind of shin-dig where you get to play whatever damn army you damn well please and you have a good ol' time doing it!

    For the Freedom League, all army construction rules beyond the core rulebook are relaxed to nonexistence. All of the ITC rules nerfs are also suspended during the Freedom League. Why? Because 'Merica, that's why!

    So, ARE there any rules? Sure, we want to make this a fun event, of course, and so we will be instituting some rules which will, hopefully, make these games more fun for everybody.

    Games:

    We will be playing 4 games per player over the next 6 weeks. We will also be using our usual Tournament missions. If you and your opponent both agree that you wish to play different missions, then you're free to do that. Because Freedom.

    Army Lists

    The default size for armies will be 1850 points so that folks can still prep for the upcoming Council of Five Nations tournaments. You can bring whatever size list you and your opponent agree to, however. Again: Freedom! There are no comp restrictions for this event. Play whatever you want within the rules of the game and the Codexes. You may bring a different list and a different set of armies each week if you want. There is a twist, however.

    Sideboards: Players who bring a Battleforged army are welcome to, instead, bring a 1350-point list. After seeing their opponent's list, but before determining mission, they are welcome to add whatever they want to what we're calling a 500-point sideboard. Unlike sideboards in other games, this one need not be pre-determined. You may build it AFTER you see what your opponent is taking in their list. Note that you MAY bring several 500-pt sideboards to League Night if you wish to save time. Sideboards are revealed before either player Deploys.

    Some People are More Free Than Others

    If you have lost 1 more game than your opponent, you are allowed to add 50 points to your sideboard. If you have lost 2 more games than your opponent, you are allowed to add 100 points to your sideboard. Again, this only applies to player bringing Battleforged lists.

    FAQs and Terrain

    We will still use our Terrain rules and the ITC FAQ, but we will not use any nerfs or model restrictions. Note that Forge World "Experimental" rules are still not allowed. Please try to set up terrain to a density similar to the way we have in our events.

    Tracking and Pairings

    I (Adam) will keep track of points and pairings. Expect this to be very similar to what we do for tournaments.

    Cost

    $4 per game.

    This ain't no TAX! It's a fee for Freedom and Freedom ain't free, kids!  The money will be placed in a usual account at Flipside Games.

    Prizes

    Costs will support a 50/50 share between the prizes in the form of Store Credit and the club to go towards additional FaT Mats. The hope is to have enough at the end to buy two new FaT Mats for our club.

    Best General, Best Appearance, and Best Sportsmanship prizes will be given for this League and may expand based on attendance. As usual, Best General combines wins a and Battle Points. Best Appearance will be a conglomeration of scores from throughout the League which is important if you'd like to bring more than one army. Best Sportsman will be recorded by polling players who finished all 4 of their games.

    Thanks and have fun!

    Freedom!!!!!!






    Sunday, May 31, 2015

    July 2015 Combat Patrol Tournament



    Saturday, July 18 2015 
    Fee: $10

    Last updated 2015.06.06 - Red indicates recent change

    To promote the hobby to newer players and to encourage the expansion of the collections of seasoned players, we're holding a Combat Patrol tournament in July. We'd love to see players embrace a new army or expand their current one and play their new models in our first annual combat patrol tournament. Thanks goes out to the folks at Adepticon for the idea of running games such as this, but you'll note that our format features a few changes. Please read the rules carefully.

    Note that this is an early announcement and the rules may change slightly as players weigh in on the format.

    Schedule

    Although we could follow our usual hectic schedule and get up to 8 games in, we've decided to relax the schedule a bit and get 6 games in and go for a later start and earlier finish for this tournament.

    9:00am - 9:30am Registration
    9:30am - 10:45am Game 1
    11:00am - 12:15pm Game 2
    12:30pm - 1:45pm Lunch and Paint judging
    2:00pm - 3:15pm Game 3
    3:30pm - 4:45pm Game 4
    3:00pm - 4:00pm Game 5
    4:15pm - 5:30pm Game 6
    5:30pm - 6:30pm Prizes and clean-up
    6:30pm - 9:30pm Denny's

    Force Organization

    • Armies must be built with up to 400 points (minimum 375).
    • Armies may only use use one Detachment or Formation. Alternatively, you may use the following Detachment:
      • Compulsory: Either 1 Troop or 1 Elite.
      • Optional: 1 HQ, 2 Troop, 1 Elite, 1 Fast Attack, 1 Heavy, 1 Lord of War, 1 Fortification
      • Restrictions: All units must have the same Faction or no Faction.
      • Command Benefits: Your Warlord may re-roll their Warlord Trait, but must keep the second result. Also, your Troops have the Objective Secured Special Rule.
    • Composite Detachments, such as the Necron Decurion, are not allowed for this event.

    General Unit Restrictions

    • The most recent version of a rule released within 1 month of the event must be used.
    • The most recent version of a rule released within 2 weeks of the event may be used.
    • The most recent version of a rule released within 1 week of the event may not be used.
    • All units must be WYSIWYG - What You See is What You Get.  Flamers are not Meltaguns.
    • Forge World is allowed, but early list submission is required. Any list which is built to game the system will result in prize revocation, so early submission with an explanation of your gimmick (if any) is a must.
    • Horus Heresy armies are not allowed.
    • Sevrin Loth is busy on the other side of the Galaxy and cannot make it to this event. Please do not add him to your list.

    Combat Patrol Unit Restrictions

    • Units except for Troops which have more than 2 Wounds instead have 2 Wounds.
    • Units which have more than 3 Hull Points instead have 3 Hull Points
    • Units which have an Armor Value greater than 12 on a side instead have an Armor Value of 12 on that side.
    • Superheavy and Gargantuan units are not allowed.
    • Flying units are not allowed.
    • Troops which are not Infantry and Troops with a 2+ Armor Save are limited to 1 unit per army. Dedicated Transports are not included in this limitation.

    Scenarios, What to Bring, Rules Judgements, Terrain, Scoring etc...

    Look for all of this information on our Format Page.

    Note that we will use our usual scenarios except that games will be played on a 4'x4' play surface and Objectives may be placed within 6" of each other. 

    The Early List Submission deadline for Forge World lists and for the bonus points will be July 13.







    Tuesday, April 21, 2015

    Goldensprue Cup General Format and Missions Version 3.4

    Last updated 2015.06.06 - Red indicates recent change

    Contact the 40k Tournament Organizer with questions and lists: 
    Adam Fasoldt - adam.fasoldt@gmail.com

    Schedules:

    6-Game Schedule: 

    9:00am - 9:30am  Registration
    9:30am - 10:45am  Game 1
    11:00am - 12:15pm  Game 2
    12:30pm - 1:45pm  Lunch and Paint judging
    2:00pm - 3:15pm  Game 3
    3:30pm - 4:45pm  Game 4
    3:00pm - 4:00pm  Game 5
    4:15pm - 5:30pm  Game 6
    5:30pm - 6:30pm  Prizes and clean-up
    6:30pm - 9:30pm  Denny's

    4-Game Schedule: 

    8:30 - 9:30 Registration

    9:30 – 9:45 Table assignments 
    9:45 - 12:00 Game 1
    12:00 - 12:30 Lunch and appearance judging
    12:30 - 2:45 Game 2
    3:00 - 5:15 Game 3
    5:30 - 7:45 Game 4
    7:45 - 8:00 Clean-up
    8:00 - 8:15 Prizes and clean-up 

    3-Game Schedule: 


    9:00 - 9:30 Registration

    9:30 – 9:45 Table assignments 
    9:45 - 12:45 Game 1
    12:45 - 1:30 Lunch and appearance judging
    1:30 - 4:30 Game 2
    4:45 - 7:45 Game 3
    7:45 - 8:00 Clean-up
    8:00 - 8:15 Prizes and clean-up

    Lists

    List builds will be based on specific tournament needs. This is a generic format document, agnostic of list type used. List format should be available when a specific tournament is posted, along with a scoresheet to print out and bring to the event.

    What to Bring

    • Your Army
    • Tape Measure, Dice, Game Aids, etc.
    • 6 Objective Markers about 40mm in size.
    • 6 Typed Copies of your army list. Be sure to notate who your Warlord is on your army list.
    • All pertinent rules for your army. Codexes, White Dwarf Articles, Foregworld Rules, etc.
    • Note that you will receive battle points for preparedness!  See scoring below.
    • A copy of the scoring packet provided in the specific tournament post.

    Rules Judgements

    Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
    1. Main Rule Book
    2. Games Workshop FAQs and Erratas
    3. BAO Nerfs
      • 2+ Re-Rollable Saves: Please note, the change to the 2+ reroll save is still in effect. Ie., any save of any type of a 2+ that can be rerolled is failed on the second roll of a 1, 2 or 3.
      • Invisibility:  The Invisibility Psychic Power has been modified as such: a unit shooting at a unit that is currently Invisible will hit at BS1 instead of Snap Firing. A unit attacking a unit that is currently invisible in melee hits on 5s instead of 6s.  Abilities which modify BS or hit on a set number respectively can overcome this restriction.
      • Destroyer Weapons: ranged Destroyer weapons use the following table instead of the normal one. Note that only the table has changed and that all other rules are still in play.
        • 1: No damage occurs
        • 2-5: Target model takes d2 wounds or d2 hull points (a penetrating hit)
        • 6: Target model takes 2 wounds with no saves allowed or d2 hull points (a penetrating hit) with no saves allowed.
      • Stomps: A Character may Look Out Sir any damage from a Stomp, even a roll of a 6. On a 6, resolve non-characters first, then the Characters.
    4. Tournament-specific clarifications and rulings on terrain (see Terrain section below)
    5. Tournament-specific houserules:
      • Barrage and Imperial Knights:  “Top” is considered an option to protect your Imperial Knight with its directional shields.  Declaring “Top” protects you from Barrage and Barrage-like weapons (bombs, etc).  Declaring “side” does not.
      • Zooming Blasts:  Models in Zooming or Soaring mode cannot be hit by nor targeted by blast or Template weapons.
      • Summoned Flyers: A flying monstrous creature summoned with Blood for the Blood God must enter play in Soaring mode and may only declare to be gliding in the following game turn.
      • The Saint Is Dead: If Saint Celestine or any other model is incapacitated (as a marker or otherwise not in play) at the end of the game, they are considered killed for all victory conditions.
      • Fast Dice: If your opponent requests that you use Fast Dice for your rolls when you can, you must do so. The only reason to roll one die at a time for saves which could use Fast Dice would be for either superstitious or cheating reasons. The odds are otherwise the same.
    6. Consensus of judges present at the time. Please note, that these judgments are final

    Terrain

    Terrain will be static and narratively-placed by the judges. If both players agree, however, some terrain may be moved.
    • Hills: All rolling hills are open terrain, granting 5+ cover via LOS blocking/interference as normal but do not count as difficult terrain. 
    • Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).In order to facilitate easy use of Woods terrain and reduce Line-of-Sight arguments. 
    • Woods are treated differently from other terrain rather than just being simple difficult terrain. If any model is in woods or up to 25% of your model is behind the woods base, including vehicles, they enjoy a 5+ cover save even if the model is not obscured. The height of all woods is assumed to be as tall as the tallest tree on the base, so if a flyer stands over the tree-line, it will not enjoy the cover save. Similarly, if you are in woods and trace line of sight through any part of the woods you are in, your target also enjoys a 5+ cover save. 
    • Terrain Bases: Note that the bases of terrain count as part of the terrain piece and therefore, non-vehicle units enjoy cover saves for being on them. 
    • Terrain Data Slates (such as the Twisted Copse) will not be used. 
    • Fortifications are placed before your other models are deployed. You must remove one piece of terrain that is at least partially within your deployment zone before you place your Fortification. The exceptions to this are the Aegis Defense Line and Promethium Relay Pipes which are allowed to snake through other terrain as needed, even up hills.

    Scoring

    Battle Scoring

    Every scenario is worth 25 Battle Points with a Primary Mission worth 11 points and a Secondary Mission worth 8 points. All three normal Tertiaries are in play, but are worth different Battle Points than usual. Linebreaker is worth 3 points, Slay the Warlord is worth 2 points, First Blood is worth 1 point, See the scenario packet for more details.


    Note that any ability which awards additional victory points (such as some Warlord Traits or the Tankbustas’ Glory Hogs ability) are applied to the a specific mission. Again, see the mission packet for more details.


    Additionally, the following scores are awarded:

    • 2 points: You bring 6 copies of your finalized list to the Tournament. 
    • 2 points: You bring a copy of the Mission Packet 
    • 4 points: You email the T.O. your finalized army list five days before the event. Please only submit your files as PDF or Text. No changes to your list will be allowed after this point if you want these points. adam.fasoldt@gmail.com 
    Maximum Battle Points for the tournament: 108pts

    Appearance Scoring


    What constitutes "tabletop standard", "a vast majority", “a large number”, or “a handful” of models is up to the Judge’s discretion.  Also note that the examples given next to a points score is just that... an example.  Other factors can be involved in a points score.  Suffice to say, Appearance Scoring is extremely subjective.

    • General Score (up to 11pts):
      • 1pt Some painting has been attempted
      • 2pts Army is in progress, but the majority is not complete or to any kind of standard
      • 3pts The vast majority of the army is painted to a 3-color minimum
      • 4pts The entire army is painted to a 3-color minimum
      • 5pts The vast majority of the army is painted to a tabletop standard
      • 6pts The entire army is painted to a tabletop standard
      • 7pts The entire army is painted to a tabletop standard with several units painted beyond a tabletop standard with highlights and shading
      • 8pts The entire army is painted to a tabletop standard and a large number of units in the army are painted beyond tabletop standard with highlights and shading
      • 9pts Most of the army is painted beyond tabletop standard with highlights and shading with the rest of the army painted to a tabletop standard.
      • 10pts Entire army is painted beyond tabletop standard with highlights and shading
      • 11pts Entire army is painted beyond tabletop standard with nearly seamless highlights and shading
    • Basing Score: (up to 4pts):
      • +1pt Minimal basing (1 texture/color) on most of the army
      • +2pts Minimal basing (1 texture/color) on the entire army
      • +3pts More than one texture and/or color is used to base most of the army
      • +4pts More than one texture and/or color is used to base the entire army
    • Conversion score (up to 4pts):
      • +1pt Minor conversion work has been done to a handful of models
      • +2pts Minor conversion work on a large number of models 
      • +3pts The army has many major conversions
      • +4pts The army has several, very well-executed conversions
    • Miscellaneous (up to 6pts - note breakdown adds up to 10, but max is 6):
      • +1pt Army uniformity 
      • +1pt Basing uniformity
      • +1-2pts Freehand
      • +0-6pts Judge’s discretion and player's choice votes
    Judges are also encouraged to take into account difficulty level and model count, to some extent, for the awarding of Judge’s Discretion points, though the award is entirely up to them and players are asked not to grill the Judge on their final decision. If the Judge feels threatened or put off by questions by the players, the Judge is encouraged to alert the Tournament Organizer so that penalties may be incurred on the player’s sportsmanship score. Asking for advice on how to improve one’s painting, however, is highly encouraged.

    Maximum Appearance score for the tournament: 25pts

    Sportsmanship Scoring


    At the end of the tournament, each player will offer a vote for Favorite Opponent and a Second-Favorite Opponent. Each Favorite Opponent vote is worth 5 points and each Second Favorite Opponent vote is worth 3 points. Each player also receives 5 points if no complaints are lodged against them throughout the tournament.


    Maximum Sportsmanship score for the tournament: 25pts

    Game Setup:

    1. Fist Bump:  Exchange army lists with your opponent and discuss models as needed.  
    2. Discuss Terrain:  Ensure that the terrain features are worked out in an equitable manner. Discuss with the T.O. any insurmountable disagreements you may have.
    3. Initiative:  Roll off to determine which Player will go first.
    4. Pick Sides:  The Player going first picks their home table edge and, if necessary, the diagonal for Vanguard Strike.
    5. Generate Abilities:  Generate pre-game abilities such as Warlord Traits and Psychic Powers.
    6. Place Objectives:  Starting with the Player going first, place all objectives according to the individual scenario rules. Objectives must be placed on the ground level.
    7. Night Fight?:  Roll to determine Night Fight if necessary.
    8. Deploy Armies:  Starting with the Player going first, deploy armies.  If you have any Fortifications, they must be placed first and, unless they are an Aegis Defense Line or Promethium Relay Pipes, a piece of terrain must be removed from your deployment zone before you deploy it.  Nudge other terrain as needed to fit very large Fortifications.
    9. Seize the Initiative:  The Player going second may attempt to seize the initiative.

    Additional Mission Rules:

    Variable Objectives:

    In games which feature Tactical Objectives, you will note a special rule called "Variable Objectives" in the place of the usual "Mysterious Objectives". In Variable Objectives, do not roll for Mysterious Objectives. Instead, any time during your turn, you may declare that you are Activating an Objective you are holding. When you Activate an Objective, it becomes any Mysterious Objective of your choice until the start of your next turn. If you Activate an Objective which is already activated, your choice replaces the previous one. An Objective may not be scored on the Player Turn it is Activated. THIS ABILITY IS IN BETA TEST MODE AND MAY NOT APPEAR ON THE NEXT TOURNAMENT AND IF IT DOES, IT IS SUBJECT TO CHANGE.

    Wipeouts:

    If you destroy all of your opponent’s units, this is considered a Wipeout.  The surviving player wins the primary and the secondary mission.  Score tertiary objectives as normal.

    Minumum Game Length

    For games which do not reach Turn 4, both players score zero points for all missions.  If you have not reached turn 4 when 15 minutes are left in the game, please alert a T.O. so that we may help you move models and count dice.  If you have reached turn 4, you will finish out your game which will eat into your break time and you must be punctual for the next game.  Be prepared for any game to be extended past the maximum time… do not play for a specific game length.

    Missions:

    Each game, or “Scenario” will feature certain missions. Some Missions have “Victory Points”. These Victory Points determine if the player wins that specific mission, but are not used to determine final game score.  If you win that mission, you get a specific and set number of Battle Points which determines whether you win the game as a whole.

    Hold Objectives: The player holding the most Objectives at the end of the game wins this mission.


    Tactical Objectives: At the end of each of your player turns, score 1 Victory Point for each Objective you’re holding.  The player with the most Victory Points for this mission at the end of the game wins this mission.  It is suggested you use cards or tokens to keep track of this number. Players score 0 points for a tie.


    Purge:  Score 1 Victory Point every time you kill an enemy unit.  For Superheavy units and Gargantuan Monstrous Creatures, instead score 1 point for every 3 full hull points or wounds dealt to all Superheavies and/or Gargantuan Monstrous Creatures. Players score 0 points for a tie.


    Breakthrough: Whichever player has the most units at least partially within 12" of their opponent's board edge at the end of the game wins this mission. Players score full points for a tie.

    Slay the Warlord: As per the core rulebook. Players score full points for a tie.


    Big Game Hunter:  The player wins this mission if, among all the units killed by both players, they killed the one which was worth the most points.  Any bonus Victory Points which are triggered by First Blood are, instead, triggered by the scoring of Big Game Hunter. Note that any unit destroyed counts as having been killed by the opponent.  Note that this means it is highly unlikely players will tie this Mission unless they both kill a unit of the same points value. Players score full points for a tie.


    Bonus Points:   Some units or Warlord Traits allow you to earn bonus Victory Points such as the Ork Tankbustas' Glory Hogs ability.  Score these points as additional units in the Breakthrough mission.

    Scenarios:

    The T.O. will roll a random Scenario and a random Deployment Type for each game. Each Scenario will only be used once and the only Deployment type which will be duplicated is Dawn of War.

    Scenario 1 - Crusade

    Objectives: Place 1 Objective in the center of the play area. After that, players take it in turn placing 2 more Objectives each wherever they want within the normal Objective placement rules for a total of 5 Objectives.

    Special Mission Rules:  

    • Deepstrike
    • Scout
    • Infiltrate
    • Night Fight
    • Mysterious Objectives
    Missions:
    • Hold Objectives - 9pts 
    • Purge - 9pts
    • Breakthrough - 3pts
    • Slay the Warlord - 2pts
    • Big Game Hunter - 2pts

    Scenario 2 - Emperor’s Will

    Objectives: Each player places Objective each in their opponent's Deployment Zones, then 1 Objective equidistant between them for a total of 3 Objectives

    Special Mission Rules:  

    • Deepstrike
    • Scout
    • Infiltrate
    • Night Fight
    • Variable Objectives
    Missions:
    • Hold Objectives - 9pts
    • Tactical Objectives - 9pts
    • Breakthrough - 3pts
    • Slay the Warlord - 2pts
    • Big Game Hunter - 2pts

    Scenario 3 - Cleanse and Control

    Objectives: Players take it in turn placing 1 Objective each in their opponent's Deployment Zone, then 2 more Objectives each wherever they want within the normal Objective placement rules for a total of 6 Objectives.

    Special Mission Rules:  

    • Deepstrike
    • Scout
    • Infiltrate
    • Night Fight
    • Variable Objectives
    Missions:
    • Tactical Objectives - 9pts
    • Purge - 9pts
    • Breakthrough - 3pts
    • Slay the Warlord - 2pts
    • Big Game Hunter - 2pts

    Scenario 4 - Big Guns Never Tire

    Objectives: Players take it in turn placing 2 Objectives each wherever they want within the normal Objective placement rules for a total of 4 Objectives.

    Special Mission Rules:  

    • Deepstrike
    • Scout
    • Infiltrate
    • Night Fight
    • Mysterious Objectives
    • In Purge, all Heavy Support choices are worth double the Victory Points.
    Missions:
    • Purge - 9pts
    • Hold Objectives - 9pts
    • Breakthrough - 3pts
    • Slay the Warlord - 2pts
    • Big Game Hunter - 2pts

    Scenario 5 - The Scouring

    Objectives: Players take it in turn placing Objectives each outside their own Deployment Zone and within the normal Objective placement rules for a total of 6 Objectives.

    Special Mission Rules:  

    • Deepstrike
    • Scout
    • Infiltrate
    • Night Fight
    • Variable Objectives
    • In Purge, all Fast Attack choices are worth double the Victory Points.
    Missions:
    • Purge - 9pts
    • Tactical Objectives - 9pts
    • Breakthrough - 3pts
    • Slay the Warlord - 2pts
    • Big Game Hunter - 2pts

    Scenario 6 - The Relic

    Objectives: Place 1 Objective in the center of the play area. After that, players take it in turn placing 1 more Objective each not within 6" of any Deployment Zone for a total of 3 Objectives.

    Special Mission Rules:  

    • Deepstrike
    • Scout
    • Infiltrate
    • Night Fight
    • Variable Objectives
    • The center objective is The Relic. Remember that The Relic counts as an Objective in all Missions. For the purposes of this tournament, if the Relic is being actively carried by a unit, it cannot be contested by another unit.
    Missions: 
    • Tactical Objectives - 9pts
    • Hold Objectives- 9pts
    • Breakthrough - 3pts
    • Slay the Warlord - 2pts
    • Big Game Hunter - 2pts