Thursday, January 29, 2015

ITC FAQ Updated to Version 1.4

Please check it out. This is the FAQ our club uses to adjudicate all of GW's weird rules and the FAQ that a great deal of the big tournaments are using throughout the country.

https://www.frontlinegaming.org/community/40k-faq/


Thursday, January 8, 2015

Combat Patrol League Rules

Last week we had a list try-out day for the Combat Patrol League. Scored games begin this Monday, the 12th.

Download the PDF or see the rules below...



What is Combat Patrol?


Combat Patrol is a condensed version of the Warhammer 40,000 tabletop miniature game. Each player is allowed no more than 400 points of a single detachment, found in the Codex of your choice. No additional rules are required to play, only the essentials of 7th edition with modifications described on the next page.

I’m new, can I play?


Absolutely! This league is designed for easy and quick games that anyone is welcome to join.

When does it start / end?


Monday, January 5th 2015 is the beginning date. The ending is TBD. All that is needed is a printed / legibly hand-written copy of your army list.

When do we play?


Every Monday our group meets. Games can be played before or after any normal sized games players are looking to attend. This is designed to maximize gaming, as many players want to play more 40k in a night but only have time for one large scale game! One Combat Patrol game per week is desired, three a week is the top limit!

Do I have to pay my hard earned money?


No, totally free! The store will be providing prizes at their own discretion.

What rules are different?


  • Modified FOC: 0-1 HQ; 1-3 Troop; 0-1 Elite; 0-1 Fast Attack; 0-1 Heavy Support. No formations. One swing slot.
  • 4’x4’ map with medium amounts of terrain. 
  • No Special/Unique/Named Characters, Fortifications, or Monstrous Creatures.
  • No Maelific Daemonology – except Primaris.
  • 2 Wound limitation on any model unless it is a Troop or Swarm.
  • No cumulative armor 34 or higher [(front+side+back) includes N:QS!] unless Dedicated Transport (then 36), Forgeworld/Imperial Armor allowed.
  • Reserves (and fliers) are allowed, but their entry into the game is delayed one turn after the successful roll to enter play.
  • Each Psyker / Brotherhood of Psykers are limited to one successful manifest per turn. 
  • No purchased 2+/3++ saves [you may achieve this in game via spells, etc.]

How long is a game?


~45 minutes.

What are the objectives?


Randomly generated Maelstrom and/or Eternal War missions, with half normal objectives, chosen at TO discretion!

Am I limited to one army and do I need to play it – unchanged – forever and ever?


No! This league will allow each player to have two armies entered – either of the same codices or not. Your score for the league will be averaged between them. A list may be altered slightly within its codex with tournament organizer discretion or if your list is in the bottom 25% of the league ranking. All changes must be reported in list form to the TO!

What do I need to do to win prizes?


Be near the top with your aggregate score, and have a fully painted 400 point army. The description of what is or is not fully painted is up to you, but you should remember, this rule is for the players benefit and motivation not a penalty!

How do I know my opponent is?


This is the awesome part of the league! You as a player are welcomed (and encouraged!) to challenge any other player whom is above your ranking. No games are predetermined, no games are you required to show up any amount. If both players are present and the lower ranked player challenges, the other must defend their position! The other player will have one week to comply else they will have been counted as losing the match! There is no other way to play a League game unless a lower ranked player challenges a higher ranked player of their choosing.

How are ranks determined?


On January the 5th, all present players will play 3 short rounds to establish a beginning rank. Thereafter, the previously described system will take over with new players being added to the bottom. Each defeat lowers a player one rank, each victory improves the player one rank, and any victory against a top tier player (10% of the top) results in two rank movements. Each movement summation will be applied on the same day of the week and in chronological order of when the games were played.
However, none of this is required to be truly known to the player, as long as you report your games to the Tournament Organizer, you’ll be fine!

If there is no reward, why play this version of 40k?


More Warhammer in a single night! Also, many of us are preparing for Adepticon 2015 Combat Patrol. It will also motivate you for a reasonable amount of painting! Lastly, I personally find smaller games very informative to general strategy which will help you in larger games.

Am I going to have fun?


Yes! Although it’s worth remembering that fun usually results in friendship. And friendship is magic! And magic is heresy. So, there’s that.

Who do I talk to?!


Curtis Bargender- Cjbargender@gmail.com

Monday, January 5, 2015

In Like a Lion Tournament - 1500pt Highlander



We are now an Independent Tournament Circuit event!



Mostly Unlimited Build Modified Highlander Format

Please note that this may not be the final format!
Red indicates recent changes.
Last update: 2015.02.11

Date: March 7, 2015
Time: 9:00AM

Location:
Grimfoe Games in East Greenbush, NY
598 Columbia Turnpike, East Greenbush, NY 12061 (518) 479-4746
If you get lost, feel free to call and ask for directions: 892-0023

Contact the 40k Tournament Organizer with questions and lists: 
Adam Fasoldt - adam.fasoldt@gmail.com

Entry fee: $20 with ALL fees going to product prize support in store credit

Schedule:

We're going to try the 4 game format again. I know it's tough for some players, but we're going to try to stick harder to the schedule this time and I home the new mission and game rules will facilitate that.

09:00 - 09:30 Doors open, table assignments
09:30 - 11:30 Game 1
11:30 - 12:15 Lunch and appearance Judging
12:15 - 2:15 Game 2
2:30 - 4:30 Game 3
4:45 - 6:45 Game 4
7:00 Prizes awarded

Lists

  • 1500 points 
  • Lists must be Battleforged 
  • Units which are Troops choices are not limited no matter what kind of Detachment they are taken in. 
  • Some units have special dispensation to take more of. See the appendix later in the document for more information on these units. 
  • For all other units, you may only select 1 for your entire army across all Detachments and Formations. 
  • The only limit on Detachments and Formations is the 0-1 unit restriction above, otherwise, feel free to take whichever Detachments or Formations you desire so long as you abide by the Warhammer 40k rules for such. Remember, however, that the comp restrictions are in play across ALL Detachments, so it would be impossible to take 2 Allied Detachments of Imperial Knights since that would give you 2 Imperial Knight selections. It would be similarly impossible to take the Stormwing Formation as it provides you with two Stormtalons. 
  • Fortifications are allowed, but any AV 15 Fortifications, and Fortification Networks are not allowed. 
  • Please see the appendix at the end of this packet for information on which units count as duplicates of the generic version (For example Marneus Calgar = Chapter Master) and also which units may have exceptions to the rule. 
  • Forge World is allowed in this Tournament, though Horus Heresy armies are still not permitted. Any list with Forge World must be submitted by February 28 or it will not be allowed. Note that if a Forge World unit seems to be the same type as another unit, it is likely to be ruled a duplicate. For example a Land Raider Achilles is a duplicate of Land Raider and any of the named Forgeworld Librarians and Chapter Masters count as duplicate Librarians and Chapter Masters respectively. Be sure to alert the organizers sooner rather than later about your Forge World choices.
  • Lords of War may not exceed 375 total points (25% of the list total). 
  • Units may not possess an unenhanced shooting attack that fires a Hellstorm Template or Blast larger than a 3” which has an AP better than 4 that ignores cover. Multiple Blasts count as being larger than a 3” Blast.
  • Units may not possess an unenhanced shooting attack that fires a Hellstorm Template or Blast larger than 3” which is Strength D. Multiple 3” Blasts count as “larger than a 3” Blast”. Psychic powers are exempt.
  • If you think of a Lord of War or Forge World unit which could make the game not fun for other players, please make us aware of it.
  • See the BAO allowed LoW list which is located at the end of this article for a good baseline to start with. Be sure to check the entries just the same.

Scenarios

Scenarios have both static and cumulative missions of various Battle Points values in your games. Please see the Tournament Mission Packet and Score Sheet for more information.

>>> GRIMFOE 40K TOURNAMENT SCENARIOS <<<


What to Bring

  • Your Army
  • Tape Measure, Dice, Game Aids, etc.
  • 6 Objective Markers about 40mm in size.
  • 6 Typed Copies of your army list. Be sure to notate who your Warlord is on your army list.
  • All pertinent rules for your army. Codices, White Dwarf Articles, Foregworld Rules, etc.
  • If you are using a counts as army
  • Note that you will receive battle points for preparedness!  See scoring below.
  • A copy of the mission packet.

Rules Judgments

Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
  1. Main Rule Book
  2. Games Workshop FAQs and Erratas
  3. BAO Nerfs
    • Please note, the change to the 2+ reroll save is still in effect. Ie., any save of any type of a 2+ that can be rerolled is failed on the second roll of a 1, 2 or 3.
    • The Invisibility Psychic Power has been modified as such: a unit shooting at a unit that is currently Invisible will hit at BS1 instead of Snap Firing. A unit attacking a unit that is currently invisible in melee hits on 5s instead of 6s. Abilities which modify BS or hit on a set number respectively can overcome this restriction.
  4. Tournament-specific clarifications and rulings on terrain (see below)
  5. Tournament-specific houserules
    • Rules Adjudication:  “Top” is considered an option to protect your Imperial Knight with its directional shields.  Declaring “Top” protects you from Barrage and Barrage-like weapons.  Declaring “side” does not.
    • Rules Adjudication:  Models in Zooming or Soaring mode cannot be hit by nor targeted by blast or Template weapons.
  6. Consensus of judges present at the time. Please note, that these judgments are final

Terrain


Terrain will be static and narratively-placed by the judges. If both players agree, however, some terrain may be moved.
  • Hills: All rolling hills are open terrain, granting 5+ cover via LOS blocking/interference as normal but do not count as difficult terrain. 
  • Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).In order to facilitate easy use of Woods terrain and reduce Line-of-Sight arguments. 
  • Woods are treated differently from other terrain rather than just being simple difficult terrain. If any model is in woods or up to 25% of your model is behind the woods base, including vehicles, they enjoy a 5+ cover save even if the model is not obscured. The height of all woods is assumed to be as tall as the tallest tree on the base, so if a flyer stands over the tree-line, it will not enjoy the cover save. Similarly, if you are in woods and trace line of sight through any part of the woods you are in, your target also enjoys a 5+ cover save. 
  • Note that the bases of terrain count as part of the terrain piece and therefore, non-vehicle units enjoy cover saves for being on them. 
  • Terrain Data Slates (such as the Twisted Copse) will not be used. 
  • Fortifications are placed before other models are deployed. You must remove one piece of terrain that is at least partially within your deployment zone before you place your Fortification. The exceptions to this are the Aegis Defense Line and Promethium Relay Pipes which are allowed to snake through other terrain as needed, even up hills.

Scoring

Battle Scoring

Every scenario is worth 25 Battle Points with a Primary Mission worth 11 points and a Secondary Mission worth 8 points. All three normal Tertiaries are in play, but are worth different Battle Points than usual. Linebreaker is worth 3 points, Slay the Warlord is worth 2 points, First Blood is worth 1 point, See the scenario packet for more details.

Note that any ability which awards additional victory points (such as some Warlord Traits or the Tankbustas’ Glory Hogs ability) are applied to the a specific mission. Again, see the mission packet for more details.

Additionally, the following scores are awarded:
  • 2 points: You bring 6 copies of your finalized list to the Tournament. 
  • 2 points: You bring a copy of the Mission Packet 
  • 4 points: You email the T.O. your finalized army list by February 28. Battlescribe or Army Builder formats are favored, but PDF or just text is okay as well. No changes to your list will be allowed after this point if you want these points. adam.fasoldt@gmail.com 
Maximum Battle Points for the tournament: 108pts

Appearance Scoring

What constitutes "tabletop standard", "a vast majority", “a large number”, or “a handful” of models is up to the Judge’s discretion.  Also note that the examples given next to a points score is just that... an example.  Other factors can be involved in a points score.  Suffice to say, Appearance Scoring is extremely subjective.

General Score (up to 10pts):
  • 1pt Some painting has been attempted
  • 2pts Army is in progress, but the majority is not complete or to any kind of standard
  • 3pts The vast majority of the army is painted to a 3-color minimum
  • 4pts The entire army is painted to a 3-color minimum
  • 5pts The vast majority of the army is painted to a tabletop standard
  • 6pts The entire army is painted to a tabletop standard
  • 7pts The entire army is painted to a tabletop standard with several units painted beyond a tabletop standard with highlights and shading
  • 8pts The entire army is painted to a tabletop standard and a large number of units in the army are painted beyond tabletop standard with highlights and shading
  • 9pts Most of the army is painted beyond tabletop standard with highlights and shading with the rest of the army painted to a tabletop standard.
  • 10pts Entire army is painted beyond tabletop standard with highlights and shading
Basing Score: (up to 4pts):
  • +1pt Minimal basing (1 texture/color) on most of the army
  • +2pts Minimal basing (1 texture/color) on the entire army
  • +3pts More than one texture and/or color is used to base most of the army
  • +4pts More than one texture and/or color is used to base the entire army
Conversion score (up to 4pts):
  • +1pt Minor conversion work has been done to a handful of models
  • +2pts Minor conversion work on a large number of models 
  • +3pts The army has many major conversions, but the execution isn’t to a high level
  • +4pts Army shows some major and impressive conversion work
Miscellaneous (up to 7pts):
  • +1pt Army uniformity
  • +0-6pts Judge’s discretion (usually reserved for players who already have 18 to 20 points)
Judges are also encouraged to take into account difficulty level and model count, to some extent, for the awarding of Judge’s Discretion points, though the award is entirely up to them and players are asked not to grill the Judge on their final decision. If the Judge feels threatened or put off by questions by the players, the Judge is encouraged to alert the Tournament Organizer so that penalties may be incurred on the player’s sportsmanship score. Asking for advice on how to improve one’s painting, however, is highly encouraged.

Additionally, a Player’s Choice vote for Appearance is taken during the tournament and there is a separate award for that.

Maximum Appearance score for the tournament: 25pts

Sportsmanship Scoring

At the end of the tournament, each player will offer a vote for Favorite Opponent and a Second-Favorite Opponent. Each Favorite Opponent vote is worth 5 points and each Second Favorite Opponent vote is worth 3 points. Each player also receives 5 points if no complaints are lodged against them throughout the tournament.

Maximum Sportsmanship score for the tournament: 25pts

Prizes

Prizes will be given in Store Credit in the following order from highest to least amount.

  1. Best General (Goldensprue Cup Trophy)
    • Undefeated player with the highest Battle Points. Tiebreaker is Overall Score.
    • There may be a 2nd and/or 3rd place depending on turn-out.
  2. Best Overall
    • Best combined score of Battle Points, Paint, and Sportsmanship (out of 156pts) Tiebreaker is subjective.
    • There may be a 2nd and/or 3rd place depending on turn-out.
  3. Best Painted Unit
    • The player with the best painted unit determined by votes and Judge.  Note that a player can’t win Best Painted Unit if they have already won a Best Painted prize in 2015.
  4. Favorite Opponent
    • Best Sportsmanship score.  Tiebreaker is Overall Score.
  5. Favorite Army
    • Players will vote on their favorite army for whatever reasons they desire.  The player with the most votes wins.  Tiebreaker is Overall Score.

Special Unit Rules/Count As Duplicate

Thank you to Hit Point Hobbies for their hard work and dedication to the Highlander format.

NOTE THAT THIS IS A GUIDELINE SUBJECT TO CHANGE AND THAT FORGEWORLD MUST BE CLEARED THROUGH THE TOURNAMENT ORGANIZER BY February 28.

Please note that some of these are out of date as new Codices have been released. Please use your better judgement for testing purposes, but do contact us with your final list to avoid issues. If you have time, please feel free to help the T.O. complete the counts as duplicate list with the codices and Forge World books, especially if you want the 0-1 restriction lifted.

Contact me with questions. adam.fasoldt@gmail.com.

Adepta Sororitas
Saint Celestine Unique
Priest Maximum of 3
Uriah Jacobus Counts as Priest
Rhino 0-4
Immolator 0-3
Vehicle Variants All variants of all vehicles count as their base version.

Blood Angels (NEEDS UPDATING)
Astorath the Grim Counts as Chaplain
Chaplain (HQ) Counts as Chaplain
Chaplain (Elite)     Counts as Chaplain
Corbulo Counts as Sanguinary Priest
Dante     Counts as Chapter Master
Gabriel Seth Counts as Chapter Master
Mephiston     Counts as Librarian
Sanguinor Unique
Tycho Counts as Captain
Drop Pod 0-3Rhino 0-4
Razorback 0-3
Vehicle Variants All variants of all vehicles count as their base version.
Exception: Ba'al Predator Counts as itself, not a Predator.

Chaos Demons
Be'lakor Counts as Demon Prince
Blue Scribes Counts as Herald of Tzeentch
Changeling     Counts as Herald of Tzeentch
Epidemius Counts as Herald of Nurgle
Great Unclean One Counts as Greater Demon of Nurgle
Lord of Change Counts as Greater Demon of Tzeentch
Kairos Fateweaver     Counts as Greater Demon of Tzeentch
Karnak Counts as Herald of Khorne
Ku'Gath     Counts as Greater Demon of Nurgle
Keeper of Secrets Counts as Greater Demon of Slaanesh
Masque     Counts as Herald of Slaanesh
Skarbrand Counts as Blood Thirster
Skulltaker Counts as Herald of Khorne

Chaos Space Marines
Ahriman Counts as Sorcerer
Abadon Counts as Lord
Be'lakor     Counts as Demon Prince
CSM Daemon Prince Counts as Demon Prince
Fabius Bile Unique
CSM Terminator Lord Counts as Lord
Huron Blackheart     Counts as Lord
Khârn the Betrayer Counts as Lord
Lucius the Eternal     Counts as Lord
Daemon Prince Counts as Demon Prince
Typhus Counts as Lord
Rhino 0-4
Vehicle Variants All variants of all vehicles count as their base version.

Dark Angels
Asmodai Counts as Chaplain
Azrael Counts as Grand Master
Belial     Counts as Grand Master
Deathwing Knights Unique
Deathwing Term. Squad Counts as Terminators (note this means that if you can take Deathwing Terminators as Troops, then you can take as many of them as you want, but you may not take Terminators from any other army list)
Sammael Counts as Grand Master
Ezekiel Counts as Librarian
Drop Pod 0-3Rhino 0-4
Razorback 0-3
Vehicle Variants All variants of all vehicles count as their base version.

Dark Eldar (NEEDS UPDATING)
Baron Sathonyx Unique
Drazhar     Unique
Duke Sliscus Unique
Lady Malys     Counts as Succubus
Lelith Hesperax Counts as Succubus
Kheradruakh     Unique
Urien Rakarth Counts as Haemonculus
Asdrubael Vect Counts as Archon
Venom 0-3
Warlocks Maximum of 5

Eldar
Avatar Unique
Asurmen Counts as Phoenix Lord
Baharroth     Counts as Phoenix Lord
Bel-Annath Counts as Farseer
Eldrad Counts as Farseer
Feugan Counts as Phoenix Lord
Illic Nightspear     Unique
Irillyth Counts as Phoenix Lord
Karandras     Counts as Phoenix Lord
Maugan Ra Counts as Phoenix Lord
Prince Yriel     Counts as Autarch
Spiritseer Unique in Eldar Codex, 0-3 in Iyanden Suppliment
Wave Serpent 0-2

Grey Knights (NEEDS UPDATING)
Brother Captain Stern Counts as Brother Captain
Castellan Crowe Counts as Brother Champion
Grey Knights Paladins     Unique
Grey Knights Terminators Counts as Terminators
Inquisitor Karamazov     Counts as Inquisitor
Inquisitor Coteaz Counts as Inquisitor
Kaldor Draigo Unique
Vehicle Variants All variants of all vehicles count as their base version.

Imperial Guard (NEEDS UPDATING)
Commissar Yarrick Counts as Lord Commissar
Jarran Kell     Unique
Lord Castellan Creed Unique
Lukas Bastonne     Unique
Harker Unique
Kubrik Chenkov     Unique
Mogul Kamir Unique
Nork Deddog     Unique
Pask Unique
Sebastian Yarrick     Unique
Al'rahem Unqiue
Straken Unique
Chimera 0-4
Vehicle Variants All variants of all vehicles count as their base version.
Remember that squadrons of vehicles count as 1 selection, so you may take a squadron of Leman Russ as 1 selection of Leman Russ.

Imperial Knights
Knight Paladin Counts as Imperial Knight
Knight Errant Counts as Imperial Knight
All Forge World Knights Count as Imperial Knight

Necrons
Illuminor Szeras Unique
Nemesor Zahndrekh Counts as Overlord
Anrakyr the Traveler Counts as Overlord
Imotekh the Stormlord Counts as Overlord
Royal Court     Max Unit Size of 5 combined of Lords / Crypteks
Trazyn the Infinite Counts as Overlord
Vargard Obyron Unique
Nightscythe 0-2

Orks
Ghazghkull Thraka     Counts as Warboss
Kaptin Badrukk Unique
Mad Dok Grotsnik     Counts as Painboy
Boss Snikrot Unique
Mek 0-2
Trukk 0-4

Space Marines
Cassius Counts as Chaplain
Cato Sicarius     Counts as Captain
Grimaldus Counts as Chaplain
Helbrecht     Counts as Chapter Master
Korsarro Khan Counts as Captain
Lysander     Counts as Captain
Master of the Forge Unique
Pedro Kantor Counts as Chapter Master
Shrike     Counts as Captain
Techmarine Unique
Thunderfire Cannon Unique, though you may also take a Techmarine separately
Tigurius Counts as Librarian
Calgar Counts as Chapter Master
Vulkan Counts as Captain
Drop Pod 0-3
Rhino 0-4
Razorback 0-3
Vehicle Variants All variants of all vehicles count as their base version.

Space Wolves (NEEDS UPDATING)
Bjorn the Fell-Handed Counts as Dreadnaught
Arjac Rockfist Unique
Canis Wolfborn     Counts as Wolf Lord
Logan Grimnar  Counts as Wolf Lord
Njal Stormcaller     Counts as Rune Priest
Ragnar Blackmane Unique
Ulrik the Slayer     Counts as Wolf Priest
Drop Pod 0-3
Rhino 0-4
Razorback 0-3
Vehicle Variants  All variants of all vehicles count as their base version

Tau
Commander Farsight Counts as Commander
Darkstrider Unqiue
Aun Shi Tau Ethereal Counts as Ethereal
Commander Shadowsun Counts as Commander
Devilfish 0-3
Vehicle Variants All variants of all vehicles count as their base version

Tyranids
Swarmlord Counts as Hive Tyrant
Old One Eye Counts as Carnifex
Tyrannocite 0-2



BAO Allowed LoW List


Remember that this is just a baseline to start with. Some of these units may still be illegal for this specific tournament due to having an AP3 Hellstorm Template or ranged Str D weapon or some other nonsense.  Be sure to check it yourself.

*Please note, the Battle of Keylek legacy of glory upgrade is not allowed for a LoW for the LVO 2015.
  • All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed for the LVO 2015.
  • All of the Imperial Knight LoW variants
  • Crassus Armored Assault Transport
  • Gorgon Heavy Transporter
  • Minotaur Artillery Tank
  • All Macharius chassis vehicles
  • All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014
  • Valdor Tank Hunter
  • Marauder Bomber (may not take Hellstorm bombs)
  • Maurader Destroyer
  • Fellblade
  • Cereberus Heavy Tank Destroyer
  • Thunderhawk Transporter
  • Greater Brass Scorpion of Khorne
  • Khorne Lord of Skulls
  • Nurgle Plague Reaper
  • Obelisk
  • Gauss Pylon
  • Stompa
  • Big Mek Stompa (Big Mek Buzzgob pays the normal amount of points for his Stompa, not that listed in his unit entry)
  • Gargantuan Squiggoth
  • Kustom Battle Fortress
  • Kill Krusha Tank
  • Kill Blasta
  • Cobra
  • Scorpion
  • Lynx with Pulsar (but not with Sonic Lance)
  • Tiger Shark (Escalation version)
  • Orca Dropship
  • Scythed Hierodule
  • Barbed Hierodule

    Independent Tournament FAQ v1.2 Released

    The FAQ we use to adjudicate rules has been released by the Independent Tournament FAQ Council. Some of our houserules have been reflected in some of these recent FAQs. Please give it a look.

    https://docs.google.com/file/d/0ByVzaY23LOX-S3lSVjM3R2t2cUE/preview