Wednesday, March 11, 2015

Goldensprue Cup Warhammer 40,000 Mission Packet version 3.2

Last updated: 2015-04-02

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Please be sure to also read your Event Packet for rules on force composition, terrain, modeling, painting, and other specific considerations.  All missions and Deployments will be rolled randomly by the Tournament Organizer.

Game Setup:

  1. Fist Bump:  Exchange army lists with your opponent and discuss models as needed.  
  2. Discuss Terrain:  Ensure that the terrain features are worked out in an equitable manner. Discuss with the T.O. any insurmountable disagreements you may have.
  3. Initiative:  Roll off to determine which Player will go first.
  4. Pick Sides:  The Player going first picks their home table edge and, if necessary, the diagonal for Vanguard Strike.
  5. Generate Abilities:  Generate pre-game abilities such as Warlord Traits and Psychic Powers.
  6. Place Objectives:  Starting with the Player going first, place all objectives according to the individual scenario rules. Objectives must be placed on the ground level.
  7. Night Fight?:  Roll to determine Night Fight if necessary.
  8. Deploy Armies:  Starting with the Player going first, deploy armies.  If you have any Fortifications, they must be placed first and, unless they are an Aegis Defense Line or Promethium Relay Pipes, a piece of terrain must be removed from your deployment zone before you deploy it.  Nudge other terrain as needed to fit very large Fortifications.
  9. Seize the Initiative:  The Player going second may attempt to seize the initiative.

Special Rules:

All missions use the following Special Rules:
  • Deepstrike
  • Scout
  • Infiltrate
  • Night Fight
Please note that Mysterious Objectives are not in play.

Additional Mission Rules:

Wipeouts:

If you destroy all of your opponent’s units, this is considered a Wipeout.  The surviving player wins the primary and the secondary mission.  Score tertiary objectives as normal.

Minumum Game Length

For games which do not reach Turn 4, both players score zero points for all missions.  If you have not reached turn 4 when 15 minutes are left in the game, please alert a T.O. so that we may help you move models and count dice.  If you have reached turn 4, you will finish out your game which will eat into your break time and you must be punctual for the next game.  Be prepared for any game to be extended past the maximum time… do not play for a specific game length.

Missions:

Each game, or “Scenario” will feature certain missions. Some Missions have “Victory Points”. These Victory Points determine if the player wins that specific mission, but are not used to determine final game score.  If you win that mission, you get a specific and set number of Battle Points which determines whether you win the game as a whole.

Hold Objectives: The player holding the most Objectives at the end of the game wins this mission.

Tactical Objectives: Starting on Turn 2, at the end of each of your player turns, score 1 Victory Point for each Objective you’re holding and each unit you killed (during your turn).  The player with the most Victory Points for this mission at the end of the game wins this mission.  It is suggested you use cards or tokens to keep track of this number.

Purge:  Score 1 Victory Point every time you kill an enemy unit.  Superheavy units and Gargantuan units count as 1 Victory Point for 3 wounds or hull points they have been damaged by at the end of the game.  The player with the most Victory Points for this mission at the end of the game wins this mission.  It is suggested you use cards or tokens to keep track of this number.

Linebreaker: As per the core rulebook.

Slay the Warlord: As per the core rulebook.

Big Game Hunter:  The player wins this mission if, among all the units killed by both players, they killed the one which was worth the most points.  Any bonus Victory Points which are triggered by First Blood are, instead, triggered by the scoring of Big Game Hunter. Note that any unit destroyed counts as having been killed by the opponent.  Note that this means it is highly unlikely players will tie this Mission unless they both kill a unit of the same points value.

Special Bonus Points:  Some units or Warlord Traits allow you to earn bonus Victory Points such as the Ork Tankbustas' Glory Hogs ability.  The mission in which you will score these points is listed with an asterisk *.

Scenarios:

The T.O. will roll a random Scenario and a random Deployment Type for each game. Each Scenario will only be used once and the only Deployment type which will be duplicated is Dawn of War.

Scenario 1 - Crusade

Objectives: Place 1 Objective in the center of the play area. After that, players take it in turn placing 2 more Objectives each wherever they want within the normal Objective placement rules for a total of 5 Objectives.

Special Mission Rules:  None.

Missions:
  • Hold Objectives - 10pts
  • Purge * - 9pts
  • Linebreaker - 2pts
  • Slay the Warlord 2pts
  • Big Game Hunter 2pts

Scenario 2 - Emperor’s Will

Objectives: Each player places 1 objective each in their opponent's Deployment Zone for a total of 2 Objectives

Special Mission Rules:  In Tactical Objectives, holding the Objective in your Opponent’s Deployment Zone scores 2 Victory Points instead of 1.

Missions:
  • Hold Objectives - 10pts
  • Tactical Objectives *- 9pts
  • Linebreaker - 2pts
  • Slay the Warlord 2pts
  • Big Game Hunter 2pts


Scenario 3 - Cleanse and Control

Objectives: Players take it in turn placing 1 Objective each in their opponent's Deployment Zone, then 2 more Objectives each wherever they want within the normal Objective placement rules for a total of 6 Objectives.

Special Mission Rules:  None

Missions:
  • Tactical Objectives * - 10pts
  • Hold Objectives - 9pts
  • Linebreaker - 2pts
  • Slay the Warlord 2pts
  • Big Game Hunter 2pts

Scenario 4 - Big Guns Never Tire

Objectives: Players take it in turn placing 2 Objectives each wherever they want within the normal Objective placement rules for a total of 4 Objectives.

Special Mission Rules:  In Purge, all Heavy Support choices are worth double the Victory Points.

Missions:
  • Hold Objectives - 10pts
  • Purge * - 9pts
  • Linebreaker - 2pts
  • Slay the Warlord 2pts
  • Big Game Hunter 2pts

Scenario 5 - The Scouring

Objectives: Players take it in turn placing Objectives each outside their own Deployment Zone and within the normal Objective placement rules for a total of 6 Objectives.

Special Mission Rules:  In Purge, all Fast Attack choices are worth double the Victory Points.

Missions:
  • Hold Objectives - 10pts
  • Purge * - 9pts
  • Linebreaker - 2pts
  • Slay the Warlord 2pts
  • Big Game Hunter 2pts

Scenario 6 - The Relic

Objectives: Place 1 Objective in the center of the play area. After that, players take it in turn placing 1 more Objective each not within 6" of any Deployment Zone for a total of 3 Objectives.

Special Mission Rules:  The center objective is The Relic. Remember that The Relic counts as an Objective in all Missions. For the purposes of this tournament, if the Relic is being actively carried by a unit, it cannot be contested by another unit.

Missions: 
  • Tactical Objectives * - 10pts
  • Hold Objectives- 9pts
  • Linebreaker - 2pts
  • Slay the Warlord 2pts
  • Big Game Hunter 2pts






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